Really like this map, and I've played it like, 4 times this week, but I'm getting tired of posting about maps so excuse me for making this short. Assume everything I don't mention is good.:
- There's a "hole" in the tunnels under the bridge, in the water. A square hole. I'm not sure if you meant for it, but it is painfully annoying to get out of it once you're in, and since it's under water you're prone to walking in it accidentally. Doesn't seem to be a good reason to be there to begin with, so...flatten it out IMO.
- The spawn only has 1 exit. This is painful. This is painful because once you're getting spawn camped you pretty much stay spawn camped unless the other team messes up. This is exceptionally painful since you have a path that bypasses any flag defenses and goes directly into the spawn, keeping the enemies fairly safe. 2 spawn doors are pretty much the norm. As Cpt. Piccard would say: Make it so.
- A single sentry can pretty much cover all entries into the flag. I'm not sure how bad this is considering it's not exactly the hardest spot to destroy, but it's worth noting in further playtests.
- Not a lot of vertical fight options. Doesn't have to be, not all maps have vertical combat, just noting that most of the combat is "horizontal".
Overall the map has a "doublecross but smaller" feeling to it. Not bad, looking forward to more.