CTF Overlook rc

By DaBeatzProject

  1. DaBeatzProject

    aa DaBeatzProject

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    CTF_OVERLOOK
    A regular Capture The Flag map.

    Overlook takes place in the early night, where RED and BLU are fighting to gain each other's intelligence. There are several sneaky routes - but are those leading you to the intel or to a certain death?

    Anyways! I am looking for feedback!
    Have you played this map? Have you got anything to say? Do it here!


    DOWNLOAD - http://forums.tf2maps.net/downloads.php?do=file&id=3116
     
    Last edited by a moderator: Jul 24, 2010
  2. The Political Gamer

    aa The Political Gamer

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  3. DaBeatzProject

    aa DaBeatzProject

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    Added download link - uploading to the EU server atm!
     
  4. Flawless

    Flawless L1: Registered

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    Some parts are way too dark like that corner by that arrow sign in the second picture. Other than that very nicely focused, just the right size for 6v6. Only concern I have about the layout is that shouldn't there be another path to intel (if they are located at the end of those yards) because it makes some classes less effective and kinda makes games stuck, if there is any more than six ppl on team.
     
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  5. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    First screenshot looks exactly like badlands.
     
  6. DaBeatzProject

    aa DaBeatzProject

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    Okay, after the test, what are the thoughts?
    I'm honestly thinking of starting all over :(
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    It looks like Doublelands, tbh. If it was a bit lighter and less reliant on the themes from Badlands and 2X, it might be better. I've yet to test it though.
     
  8. luxatile

    aa luxatile deer

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    Pretty fun map. I liked the middle (very similar to mine by the way :p), but the intel is super campable. Move it to a totally different location, so you don't have to pass spawn.

    EDIT: You might want to use standard dev textures, the flat ones are sort of disorientating in the same way as fullbright.
     
  9. Colt Seavers

    Colt Seavers L6: Sharp Member

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  10. StickZer0

    aa StickZer0 💙💙💃💙💙

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    The spawn was way too campable and the intel felt likie it could easily be covered by a sentry. Move the spawn back and pull the intel forward a bit, other than that I liked it.
     
  11. DaBeatzProject

    aa DaBeatzProject

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    Okay, time to change some stuff!
    Things that need to be changed - please give me some suggestions:
    - the intel; i'm thinking of placing it in an opener area, maybe a bit closer to the mid
    - the spawn; there are two options i can think of: a dropdown (that means spawn on 2nd floor like doublecross), or way further back.

    Thoughts before i start changing stuff?
     
  12. Boonsaw

    Boonsaw L1: Registered

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    imo it needs to be wider/more siderouts/less cramped/less campable. Way to easy to defend, and mid is badlands.
     
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  13. Hellfire

    Hellfire L9: Fashionable Member

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    needs more sideroutes on mid, not so far,far away intel and more lights

    all in all felt good
     
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  14. DaBeatzProject

    aa DaBeatzProject

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  15. Boonsaw

    Boonsaw L1: Registered

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    Much better.

    Screen: I cant walk here for some reason... Would be nice!
     
  16. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    [​IMG]

    [​IMG]
     
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  17. luxatile

    aa luxatile deer

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    The map is overall better now, but I really think you should make a separate intel room. I see how having it right next to spawn makes the map minimalistic and easy to learn, but it's too easy to camp.
     
  18. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I had fun.

    Also, this is the very fisrt time I've ever played sudden death on ctf.
     
  19. Boonsaw

    Boonsaw L1: Registered

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    That was hilarious :O
     
  20. DaBeatzProject

    aa DaBeatzProject

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    Okay, what are the comments on the 2nd Alpha so far? Do you like the position of the intel now? or is it still too close to the spawn?
    Gimme your thoughts!