In theory everything is clear and fine, but applying everything on a living thing is harder.
i´m about to optimize my map, because it chokes down the fps on the chokepoints
areaportals in buildings are no problem, but applying them in wide open spaces gets kinda tricky for me
i would appreciate any help or tip
here´s a graphic with the major AP connecting the skyboxed parts of the level
green=areaportal
blue=skyboxes
red=path
pink=hint
and here is a linke to an overview without the editing
http://imagefarm.net/viewer.php?file=es9istf3yswom8vmvarf.jpg
discussion thread: http://forums.tf2maps.net/showthread.php?t=3719&highlight=pl_cashworks
i´m about to optimize my map, because it chokes down the fps on the chokepoints
areaportals in buildings are no problem, but applying them in wide open spaces gets kinda tricky for me
i would appreciate any help or tip
here´s a graphic with the major AP connecting the skyboxed parts of the level
green=areaportal
blue=skyboxes
red=path
pink=hint

and here is a linke to an overview without the editing
http://imagefarm.net/viewer.php?file=es9istf3yswom8vmvarf.jpg
discussion thread: http://forums.tf2maps.net/showthread.php?t=3719&highlight=pl_cashworks
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