- Jul 10, 2017
- 198
- 241
I've made lots of map that never went anywhere, you are free to use them.
Please feel free to use them. HOWEVER Please do the following:
- Comment on this thread which map your adopting (Please tell me the way you're crediting me)
- Credit for the map can be achieved through multiple ways. It doesn't need to be big.
- You can rename the map. (If you'd like)
(vmf)
Direction: Was supposed to be a map very similar to viaduct, having the control point being recapped and players always in the action was the goal.
Flaws: The non mid areas are very boring and need work. Its also very cramped and can be very one sided at times.
Advantages: All the players are flowed in a similar path and can be easily manipulated, making unreleased a3 done in 3 and a half hours.
cp_oil_mountain
(vmf)
Direction: I was looked at a gas station, and thought "Huh, that could be cool." and worked from there. wanted to make an open map with lots of different ways to play. I also experimented being able to flank through mid.
Flaws: Many of the routes where pointless and the last point was rarely defended or cared about. And I tried to break up the stalemate problems by adding a fixed time limit, that only lead to more stalemates. Has messy brushwork.
Advantages: Really easy to alter and the big open layout allowed huge freedom to modify the area.
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koth_iceberg
(vmf)
Direction: The first and probably worst map I've will ever make. This terrible map was fueled by a lack of sleep and a terrible sunburn I got from not bringing sunscreen to a sporting event. (I had no idea what i was doing, nothing at all)
Flaws: The map was pretty alright, yeah until you noticed I had no consistent brush size instead of making brushes I copied them from a brush with a edge cut into it. nothing is straight and it was just a mess.
Advantages: It really had none, Like at all the best part of it was either the spawn room or the mid building. (ill add a separate vmf of the reconstructed mid {later})
More maps on way.
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