- Jul 31, 2009
- 1,590
- 410
I'd like to take a moment to predict several groups of contestants will have eerie similarities between the way they've chosen to detail the Art-pass contest maps.
There simply aren't that many ways you re-interpret the individual map areas to fit established TF2 themes and styles, especially when "gameplay changing" changes are disallowed. Heck, I'm sure there'll even be overlap between folks thinking of "tropical beach paradise" versions, although the "It's all a giant flashing psychedelic rave-map" guy might be on his own.
For my part, I'm going to generally avoid the project threads by contestants. (Fortunately, we don't have to worry about testing the balance of the map.) It probably won't stop accusations from flying about: "you took my idea" countered by: "no, I had it first", but it means I can say with confidence that any ideas I implement were at least reached independently.
Anybody else worry a bit about how it might turn out in terms of accusations of copying?
There simply aren't that many ways you re-interpret the individual map areas to fit established TF2 themes and styles, especially when "gameplay changing" changes are disallowed. Heck, I'm sure there'll even be overlap between folks thinking of "tropical beach paradise" versions, although the "It's all a giant flashing psychedelic rave-map" guy might be on his own.
For my part, I'm going to generally avoid the project threads by contestants. (Fortunately, we don't have to worry about testing the balance of the map.) It probably won't stop accusations from flying about: "you took my idea" countered by: "no, I had it first", but it means I can say with confidence that any ideas I implement were at least reached independently.
Anybody else worry a bit about how it might turn out in terms of accusations of copying?