Discussion in 'Contest #3: Texture Overlay' started by Snipergen, Jul 17, 2008.
had i really cool one, but my pc crashed and i didn't saved it before
Even in gimp AND Photoshop I can't get anything to save as a .TGA and still be opaque... in photoshop it just whites out my alpha, in gimp it blacks out my alpha and wrecks the image... I can actually look at the channels in gimp unlike my PS elements 6.0, but i cant really edit the channels.
So, looks like I'll be bowing out of this contest without an entry too .
Then don't save as .TGA, go straight to .VTF
Naw, I wasn't going to because I figured from the start since they weren't original. After i posted them in chat, [J] Doctor Killing was suggesting I do it anyway.
I think I need to recolor the white on the syn-tech one, seems a little too bright, then again there are white warning signs as well in the game. Hmm.
Well I'm pretty happy with mine since they're my first tf2 style "anything" and my first decals. But mine look like nothing compared to everyone else's. I don't know how you guys do it.
It looks pretty good chronos! I like it, and it's funny
Yeah looks pretty good to me, maybe a little bit too much noise but the style is there and it fits.
Thanks for the advise, but this one turned out to be the worst yet.
EDIT: I saved this as a jpeg, so it took out the alpha, but there were grey checkers in the holes of the first and all around both other than the black.
Lol dox the gray checkers is the transparancy
I know, but I cant make any targa or VTF that saves the transparentcy! they all end up white or black and usually there are large graphical glitches around the edges.
sorry i didnt see that you didnt come uo with them originally
*goes hide in corner*
This post is to Dox
Ok, if you use photoshop, when you have all the parts you want to be transparent (checkers) flatten the image, but make sure you saved it as something else incase you want to change it later, and once it's flattened hold control and click on the image of the layer in the layer window. It will select all the transparent parts, then go into the channels window and create a new channel then press shift+F5 and click ok. then save as a vtf and you're done.
thank you, but unfortunately the program I payed 60$ for, (PS elements 6.0), cant even edit channels...
Hopefully later I will be able to coax a little more out of it...
Use Gimp. Its Free.
What are the limits on re-purposing old posters?
Here are two posters I did as background elements for another project.
These were old posters that were scanned in and the text was replaced.
I think they're a bit too dark - both in theme and color scheme - for the TF2 motif, but thought I'd ask for feedback...
I admit to being very inspired by Nineaxis' submissions, and think they really do justice to the TF2 theme. (Though, I would agree with the argument that even the most colorful propaganda will fade in the harsh light of the sun... )
I plan on submitting some original artwork based on an oil magnate theme, but wanted to see how dark I could go with the propaganda?
The last three images are (relatively) unaltered originals. Again, probably too dark? (And/or too colorful?)
The posters have to be made from scratch for this competition But nice work if you made them!
I wish I could take credit, but they're all classic posters from the Art Deco era. (ca. 1920-1940)
I'm a big fan of the Art Deco style, but it's probably about 10-20 years early for the TF2 'universe.' (Maybe if I just make it older and dirtier...)
Muted tones, limited color palettes, and large areas of solid color seem to be the best choice for TF2. I've been Googling "ad art from the 40's" for inspiration.
Whatever I submit will definitely be created from scratch - no scans allowed.
I love art deco too, and to be fair my interest started in it after playing trough Bioshock. 5 Times. Taking lots of screenshots.
I saw Heather play Bioshock, but didn't play it myself. I liked the style, but the storyline was a little too dark for me.
On the subject of Art Deco:
If you haven't seen it, I would strongly recommend the anime revisioning of the classic movie "Metropolis."
Another classic is 'Things to Come.' While the acting is melodramatic, the early FX pioneers did a wonderful job of envisioning the future. (Giant video screens, tunnel boring machines, etc.)
P.S. Almost done with my first entry. I came across a great set of silhouettes of the PC's, so I'll be doing a series of 'motivational' posters.
Here are the first two.... (Too tired to put it in game. )
Is this darn thing on?!?
I hate to ask for help, but ...
I thought I'd figured out this whole overlay thing.
I didn't have any trouble with the previous oil pump texturing, but I'm stymied by this one.
How do I import a VTF file so that I can apply it as an overlay?
Just a link to a tutorial would be great, thanks!
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