NULL

MVM NULL B9C

Startacker!

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aa
Jun 15, 2013
649
1,198
NULL - An MvM map set nowhere

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Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
649
1,198
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mvm/mvm_upgrade_tools.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mvm/mannco_lit_sign.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mvm/mvm_upgrade_tools.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)

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Startacker!

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aa
Jun 15, 2013
649
1,198
I forgot so hard I skipped versions

- Removed unnecessary board that was also probably crashing the game
- Packed in some wireframe assets
- I do not remember anything else

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Startacker!

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aa
Jun 15, 2013
649
1,198
- Fully implemented a number of mission maker specific features (blindness, whiteout finale, random vaccinator tanks, boss spawn) with a mission maker text guide.
- Various touchups to detailing.

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Startacker!

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aa
Jun 15, 2013
649
1,198
- Lowered color correction intensity
- Slightly brightened ambient lighting
- Fixed OOB revive bug being able to meaningfully escape the map through defender spawn
- Minor touchups to navigation mesh to hopefully fix some odd spots

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Startacker!

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aa
Jun 15, 2013
649
1,198
is this supposed to come with a .pop file, or do you make your own?
No, although some are being made for Potato's Hexadecimal Horrors event. I don't really have the drive to make popfiles right now, just assisting the people that already do.
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
649
1,198
Startacker! updated NULL with a new update entry:

........

  • Hopefully fixed roof shingles particles
  • Made the boss spawn particle a little more pretty
  • Fixed a perch point in the right warehouse path
  • Made the hole in the left path yellow building's clipping ceiling higher, to make it (theoretically) easier to jump into and out of
  • Fixed numerous overlays that weren't rendering
  • Map likely has VERY slightly different lighting from using different compiling settings

Also fixed a bunch of small errors, primarily to clean up...

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