Fixed the "Piercers" skybox event with a newly designed particle. That's it!
- Lowered color correction intensity
- Slightly brightened ambient lighting
- Fixed OOB revive bug being able to meaningfully escape the map through defender spawn
- Minor touchups to navigation mesh to hopefully fix some odd spots
- Small detail work
- Added a relay that enables low gravity after a long delay. Also in mission maker txt.
- Fully implemented a number of mission maker specific features (blindness, whiteout finale, random vaccinator tanks, boss spawn) with a mission maker text guide.
- Various touchups to detailing.
I forgot so hard I skipped versions

- Removed unnecessary board that was also probably crashing the game
- Packed in some wireframe assets
- I do not remember anything else
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mvm/mvm_upgrade_tools.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mvm/mannco_lit_sign.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mvm/mvm_upgrade_tools.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/urban_arch01.mdl)
Marked Area is connected to 4 other Areas
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