None of my entities will load

Discussion in 'Mapping Questions & Discussion' started by Jack_Magma26, Jan 8, 2018.

  1. Jack_Magma26

    Jack_Magma26 L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    I've just started mapping and I'm not sure what is causing the problem or how to fix it

    *edit* no more problems. I Copied it into a new map and everything appears to be working


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\BunkerDown_Control_pointsfull.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\BunkerDown_Control_pointsfull.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/bunkerdown_control_pointsfull/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/bunkerdown_control_pointsfull/nature/blendconcretetograss002_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_dynamic (5316.00 -212.00 -144.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    *** Error: Skybox vtf files for skybox/Sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/Sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/Sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/Sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (154212 bytes)
    Error! To use model "models/props_frontline/tank_animated.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/props_frontline/tank_animated.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 618 texinfos to 501
    Reduced 21 texdatas to 19 (566 bytes to 513)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\BunkerDown_Control_pointsfull.bsp
    Wrote ZIP buffer, estimated size 1122, actual size 908
    8 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\BunkerDown_Control_pointsfull"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\BunkerDown_Control_pointsfull"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\BunkerDown_Control_pointsfull.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\BunkerDown_Control_pointsfull.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "BunkerDown_Control_pointsfull" -steam
     
    Last edited: Jan 8, 2018
  2. trees

    trees L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    Did you check your visgroups? If you've hidden the entity visgroup then entities won't be compiled.
     
  3. VEssex

    VEssex L2: Junior Member

    Messages:
    72
    Positive Ratings:
    53
    Install the runtime, this is in order to fix vvis and vrad because they aren't working.

    Also, you have a leak, there is a hole in the map brushwork leaking into the void.
     
  4. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

    Messages:
    536
    Positive Ratings:
    383
    A prop_dynamic leaked, which means entities had to be included in the compile.

    Jack, you'll need to be more specific. Which entities aren't appearing? All of them or only certain ones? Does it happen to be a tank static prop that's not appearing?
    This error means that you have a prop type mismatch. This animated tank model isn't meant to be used as a prop_static. You'll need to check the prop types supported by this prop and use one of those (a prop_dynamic should work with this model).

    VEssex also notes other problems you have, but AFAIK they're not related to the specific problem you described in this thread.