- Jul 14, 2009
- 1,195
- 1,045
PSA: Too many damage numbers when playing pyro or heavy? Here's a solution!hud_combattext_batching 1
What this will do is combine physically close together damage numbers. It works with all weapons and classes, but is noticed the most when playing pyro or heavy.
Instead of seeing multiple stacked 12's, they will each combine to a single floating number (and reset the timer so it dosn't disappear immediately).
This is beneficial because it enables you to more accurately determine how much damage you're doing, and it doesn't clutter the screen as much.
Have fun!