- Apr 24, 2016
- 3
- 2
You've tried one payload, you've tried two payloads, but how about three payloads?
This game mode has two teams, attacking and defending. Blu, as always, will be attacking Red, who must defend.
But what a twist! The attacking team must escort multiple carts to separate goals at the same time!
Blu Team is entrusted with pushing several smaller explosives to checkpoints, with each detonation giving them a time and strategic advantage! Blu may destroy Red respawn rooms and force their opponent back, or open up shortcuts and passages as to easier access other carts.
In addition, some carts may start disabled and be enabled by completing other carts' objectives.
The HUD will display the progress of the cart you are currently pushing, or have most recently pushed. On entering the map, after 20 seconds of not pushing, or by pressing a certain key, (maybe "o" or something), the HUD will default back to several symbols, each representing a cart, that will either appear as a Blu Cart, meaning that they are not finished, or a Red Explosion, representing a cart that has completed its journey.
What's the downside to this game mode? I cannot code this for the life of me. All I can contribute is some maps designed around the game mode, but without the coding, and maybe some art assets.
This game mode has two teams, attacking and defending. Blu, as always, will be attacking Red, who must defend.
But what a twist! The attacking team must escort multiple carts to separate goals at the same time!
Blu Team is entrusted with pushing several smaller explosives to checkpoints, with each detonation giving them a time and strategic advantage! Blu may destroy Red respawn rooms and force their opponent back, or open up shortcuts and passages as to easier access other carts.
In addition, some carts may start disabled and be enabled by completing other carts' objectives.
The HUD will display the progress of the cart you are currently pushing, or have most recently pushed. On entering the map, after 20 seconds of not pushing, or by pressing a certain key, (maybe "o" or something), the HUD will default back to several symbols, each representing a cart, that will either appear as a Blu Cart, meaning that they are not finished, or a Red Explosion, representing a cart that has completed its journey.
What's the downside to this game mode? I cannot code this for the life of me. All I can contribute is some maps designed around the game mode, but without the coding, and maybe some art assets.