Need .vmf of pd_selbyen

JayTuut

L1: Registered
Sep 24, 2023
10
0
I tried creating one using bspsrc for windows but it seems a lot of the textures are missing in runtime and weirdly there are invisible walls / blocking points that dont exist on the map normally (I can only see them as "block bullets" walls, but they block player movement in my testing of the running of the map)

Any help would be great! I checked the mass thread but unfortunately it does not have selbyen.

Edit: This is the error I get https://github.com/ata4/bspsrc/issues/176
 
Last edited:

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
613
476
Some maps have custom content packed into their bsp file.
Since this content isn't actually part of the game files (and by default it isn't extracted from the bsp file), you'll see it as missing in Hammer.

To solve this, you can grab the custom content with a program like GCFScape:
1) Click the "Open" button:
1695539671516.png

2) Navigate to your desired BSP, in this case pd_selbyen, and open it:
1695539712089.png

3) You should see something like this:
1695539749971.png

The relevant custom content will be in the "materials" and "models" folders.
All of this custom content is contained in the .zip file, so if you want to actually get the custom content, you should extract that.

Now we need to mount the content so it's viewable in hammer!

4) Navigate to tf/custom:
1695539894119.png

5) Create a new folder and call it whatever you like:
1695539940869.png

6) Drag the "materials" and "models" folder from the zip file into this new folder:
1695539997329.png

7) Go into the "materials" folder and delete the "maps" folder since it will only contain duplicates of textures we already have:
1695540052695.png

8) We should now be able to view pd_selbyen in Hammer:
1695540243684.png


It's worth knowing that doing this is frowned upon and widely considered stealing.
In order to actually re-release the map or its assets anywhere, you may want to get permission from the people who made it.
 

JayTuut

L1: Registered
Sep 24, 2023
10
0
Some maps have custom content packed into their bsp file.
Since this content isn't actually part of the game files (and by default it isn't extracted from the bsp file), you'll see it as missing in Hammer.

To solve this, you can grab the custom content with a program like GCFScape:
1) Click the "Open" button:
1695539671516.png

2) Navigate to your desired BSP, in this case pd_selbyen, and open it:
1695539712089.png

3) You should see something like this:
1695539749971.png

The relevant custom content will be in the "materials" and "models" folders.
All of this custom content is contained in the .zip file, so if you want to actually get the custom content, you should extract that.

Now we need to mount the content so it's viewable in hammer!

4) Navigate to tf/custom:
1695539894119.png

5) Create a new folder and call it whatever you like:
1695539940869.png

6) Drag the "materials" and "models" folder from the zip file into this new folder:
1695539997329.png

7) Go into the "materials" folder and delete the "maps" folder since it will only contain duplicates of textures we already have:
1695540052695.png

8) We should now be able to view pd_selbyen in Hammer:
1695540243684.png


It's worth knowing that doing this is frowned upon and widely considered stealing.
In order to actually re-release the map or its assets anywhere, you may want to get permission from the people who made it.

You don't need to extract them. They've been released for public use. https://tf2maps.net/threads/selbyen-assets.49956/

This might be a silly question but in either of these ways, or even in nesman's way if thats easier, how do I load it up into Hammer? I want to just modify the map's boundaries for a University project I'm doing on map design and just make a private version that is slightly different to measure player behaviour for the assignment.

I think I now understand Tiftid's instructions, I just hope it fixes the weird boundaries in Hammer that don't actually exist in the map, like the player block stopping anyone from going past the house outside spawn.
 

JayTuut

L1: Registered
Sep 24, 2023
10
0
@Tiftid I'm still getting this issue, where there are block bullets that stop everything, I'm very confused.

1697163174797.png
 

JayTuut

L1: Registered
Sep 24, 2023
10
0
Some maps have custom content packed into their bsp file.
Since this content isn't actually part of the game files (and by default it isn't extracted from the bsp file), you'll see it as missing in Hammer.

To solve this, you can grab the custom content with a program like GCFScape:
1) Click the "Open" button:
1695539671516.png

2) Navigate to your desired BSP, in this case pd_selbyen, and open it:
1695539712089.png

3) You should see something like this:
1695539749971.png

The relevant custom content will be in the "materials" and "models" folders.
All of this custom content is contained in the .zip file, so if you want to actually get the custom content, you should extract that.

Now we need to mount the content so it's viewable in hammer!

4) Navigate to tf/custom:
1695539894119.png

5) Create a new folder and call it whatever you like:
1695539940869.png

6) Drag the "materials" and "models" folder from the zip file into this new folder:
1695539997329.png

When I try to move materials and models to the new folder it says "an unexpected error stopped you from copying this file"
1697164459184.png


and if I try to extract them directly to there in GCFScape I get \materials\cats\fgd5s_dogs.vmt (Error: Compression format 0x0e not supported.) on all files
 
Last edited:

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
613
476
Are you trying to extract directly from GCFScape, or from the zip file within it?

Something to maybe try is using GCFScape's actual extract function to get the zip file in something like your downloads folder, and then work from that.
1697166882328.png
 
Last edited:

JayTuut

L1: Registered
Sep 24, 2023
10
0
Are you trying to extract directly from GCFScape, or from the zip file within it?

Something to maybe try is using GCFScape's actual extract function to get the zip file in something like your downloads folder, and then work from that.
1697166882328.png
Yeah I extracted directly from GCFScape and no luck :(
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
When I try to move materials and models to the new folder it says "an unexpected error stopped you from copying this file"
1697164459184.png


and if I try to extract them directly to there in GCFScape I get \materials\cats\fgd5s_dogs.vmt (Error: Compression format 0x0e not supported.) on all files
You get this error when the map is repacked while you are trying to extract files from it. See this thread.
 

JayTuut

L1: Registered
Sep 24, 2023
10
0
@Tiftid Got it working but very confused on why there is a "block bullets" bit here, which also blocks player movement, this isn't here when you play the map on casual, bullets/rockets are not blocked and neither is player movement (yet when testing the hammer version it is)

Any idea why this would be here in hammer? Its very odd.

1697777465429.png
 

JayTuut

L1: Registered
Sep 24, 2023
10
0
You get this error when the map is repacked while you are trying to extract files from it. See this thread.
Actually I see this issue, when I play the map, the map itself is fine but the gamemode doesn't work nor any sounds/etc. So I guess I will need to unpack selbyen then change it then repack it, thanks :)