Need help with Respawn Doors

lucampos

L1: Registered
May 21, 2008
21
0
Hello everyone! I'm a beginner mapper hehe, and I'm having problems with my respawn door. Its opening ok, but the problem is: Everyone can enter this door even the other team people, I dont know how to make the door to open only for the red team for example. I was trying to do a trigger around it but I dont really know what to do. If someone could help me I would be gratefull ;DD

Thanks everyone

Happy Mapping :p
 

DasMatze

L2: Junior Member
May 17, 2008
87
31
Cover the whole respawnroom with a brush (trigger-texture) and tie it to a func_respawnroom entity. Give it a name and set up its other properties. Then you create a brush in the doorframe in front of the door, use the nodraw texture and put the overlays/no_entry texture on the front. Tie this brush to a func_respawnroomvisualizer and select the func_respawnroom-entity in it's properties. The other team can't pass this brush.

DasMatze
 

lucampos

L1: Registered
May 21, 2008
21
0
thanks alot! :) but now when someone is blue he can see the crossed red circle, that means that he cant pass it, but is there any way to make it invisible?
 

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
func_respawnroomvisualizer make sure one of the areas says never solid.
 

lucampos

L1: Registered
May 21, 2008
21
0
oh thats working fine :) thanks guys.

I have another question, triggers are annoying me, how to put them OFF so that its easier to build things
 

DasMatze

L2: Junior Member
May 17, 2008
87
31
Put the brushes that are annoying into a visgroup (the red dotted square in the toolbar on the top). Then you can hide them and make them visible again (in a window on the right). Hammer also creates auto-visgroups.

DasMatze
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
He means this thing.
111.jpg


You can click the auto tab and click the tool brushes tick box to turn off all world geometry using the tool textures such as your triggers, clips and hints. You could make your own group but i never bothered for the tools personally.