Need help with Respawn Doors

Discussion in 'Mapping Questions & Discussion' started by lucampos, May 22, 2008.

  1. lucampos

    lucampos L1: Registered

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    Hello everyone! I'm a beginner mapper hehe, and I'm having problems with my respawn door. Its opening ok, but the problem is: Everyone can enter this door even the other team people, I dont know how to make the door to open only for the red team for example. I was trying to do a trigger around it but I dont really know what to do. If someone could help me I would be gratefull ;DD

    Thanks everyone

    Happy Mapping :p
     
  2. DasMatze

    DasMatze L2: Junior Member

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    Cover the whole respawnroom with a brush (trigger-texture) and tie it to a func_respawnroom entity. Give it a name and set up its other properties. Then you create a brush in the doorframe in front of the door, use the nodraw texture and put the overlays/no_entry texture on the front. Tie this brush to a func_respawnroomvisualizer and select the func_respawnroom-entity in it's properties. The other team can't pass this brush.

    DasMatze
     
  3. lucampos

    lucampos L1: Registered

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    thanks alot! :) but now when someone is blue he can see the crossed red circle, that means that he cant pass it, but is there any way to make it invisible?
     
  4. Juice

    Juice L4: Comfortable Member

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    func_respawnroomvisualizer make sure one of the areas says never solid.
     
  5. Foreverkul

    Foreverkul L4: Comfortable Member

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    I'm pretty sure that it is supposed to say toggle. Never solid would mean you would never see it.
     
    • Thanks Thanks x 1
  6. Juice

    Juice L4: Comfortable Member

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    Oh right, my bad. :blushing:
     
  7. lucampos

    lucampos L1: Registered

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    oh thats working fine :) thanks guys.

    I have another question, triggers are annoying me, how to put them OFF so that its easier to build things
     
  8. DasMatze

    DasMatze L2: Junior Member

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    Put the brushes that are annoying into a visgroup (the red dotted square in the toolbar on the top). Then you can hide them and make them visible again (in a window on the right). Hammer also creates auto-visgroups.

    DasMatze
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    He means this thing.
    [​IMG]

    You can click the auto tab and click the tool brushes tick box to turn off all world geometry using the tool textures such as your triggers, clips and hints. You could make your own group but i never bothered for the tools personally.