need help with compiling maps

floating hat

L2: Junior Member
Apr 10, 2020
55
1
i try to compile but when i do in tf2 it wont put the changes in the map.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.vmf"

Valve Software - vbsp.exe (Sep 23 2019)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.vmf
Brush 125719: nummapbrushes == MAX_MAP_BRUSHES
Side 5
Texture: CONCRETE/CONCRETEFLOOR007_HARBOR


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant"

Valve Software - vvis.exe (Sep 23 2019)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant"

Valve Software - vrad.exe SSE (Sep 23 2019)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.00 seconds)
1466 faces
626879 square feet [90270584.00 square inches]
30 Displacements
164228 Square Feet [23648972.00 Square Inches]
sun extent from map=0.008727
50 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.0147 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 227/8192 2724/98304 ( 2.8%)
brushsides 1390/65536 11120/524288 ( 2.1%)
planes 634/65536 12680/1310720 ( 1.0%)
vertexes 2249/65536 26988/786432 ( 3.4%)
nodes 1025/65536 32800/2097152 ( 1.6%)
texinfos 237/12288 17064/884736 ( 1.9%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 8670/0 173400/0 ( 0.0%)
disp_tris 15360/0 30720/0 ( 0.0%)
disp_lmsamples 49091/0 49091/0 ( 0.0%)
faces 1466/65536 82096/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 820/65536 45920/3670016 ( 1.3%)
leaves 1048/65536 33536/2097152 ( 1.6%)
leaffaces 1612/65536 3224/131072 ( 2.5%)
leafbrushes 400/65536 800/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10300/512000 41200/2048000 ( 2.0%)
edges 5897/256000 23588/1024000 ( 2.3%)
LDR worldlights 50/8192 4400/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 159/32768 1590/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2379/65536 4758/131072 ( 3.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 714584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 44805/393216 (11.4%)
LDR ambient table 1048/65536 4192/262144 ( 1.6%)
HDR ambient table 1048/65536 4192/262144 ( 1.6%)
LDR leaf ambient 7795/65536 218260/1835008 (11.9%)
HDR leaf ambient 1048/65536 29344/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/588636 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/8132 ( 0.0%)
pakfile [variable] 877/0 ( 0.0%)
physics [variable] 1812227/4194304 (43.2%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 4081
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.bsp
29 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_waterplant.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_waterplant.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" 4654 +map "koth_waterplant" -steam
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Have less brushes. Delete some of your brushes, try to simplify your brushwork, perhaps convert some of them to models.