well as for the paying part, i dont really intend to pay anything(?) im more looking for a dude that find this map idea or concept interesting enough to give it a shot, and not because im paying himI appreciate you thinking of us for who to contact first about getting your map idea into fruition , but realistically you're probably not going to get many people to jump onto this idea without much evidence of commitance on your part. For instance, having a rough 10-minute sketch in MSpaint for the idea suggests to me that you haven't thought the idea through beyond imagining it in your head (and of course MSpaint, once).
Optional things I'd suggest if you want more people to latch onto your idea:
- How much would you be willing to pay for something like this to be made? (5 keys? 15 keys? more?)
- To what state would you want the map to be when its done? (Rough Geometry, Basic Detail, 'Final' Detail - valve quality).
- You could also be more specific with your idea, give people a reason to want to make it with you. (Keep in mind everybody has ideas for maps, especially people who learned to make maps themselves).
- Is there a place the map will end up when it's done?
guess thats a good start!Tell you what: I'll whip up a VERY basic version for you, with working cap points, spawns (no spawn doors, though), VERY basic lighting, and no detail. I'll give you the .vmf you can open up in hammer, and then you have to scale it the way you want, lay down all the obstacles and items, detail it, etc.
Should be done within an hour or so.
thanks a bunch man! :>Alright, it's very haphazardly put together, and just barely functions. It will take some work to make it playable and enjoyable, but this version is at least functional (probably).
http://forums.tf2maps.net/showthread.php?t=23050
Or download it directly: https://www.dropbox.com/s/nqentrfcuzv9pr1/cp_snorrow_a1.zip
I stuck it in the orphaned maps, since that seemed like the logical place to put it. If it's not, feel free to move or remove it, mods.
thanks a bunch man! :>
if you could perhaps help me with this...No problem. Keep in mind, though, that I'm a fairly novice mapmaker and left out quite a bit of important stuff. There's a lot of information out there, though, and I edited my last comment with links to some helpful starter guides. Make sure you search through TF2maps to find any answers you need, and feel free to post any questions you have.
i still seem to be missing basic props like lamps and basic shit like that :SIf your prop isn't animated, moving anywhere, or doing anything other than being a solid object, it should be a prop_static.
I use ABS's library pack here: http://forums.tf2maps.net/showthread.php?t=4674. It improves the prop browser, and lets you open up a big field with all the props, which you can copy and paste into your own map. That might help you out some.
i still seem to be missing basic props like lamps and basic shit like that :S
You may have gotten some custom ones Richter, that snorrow doesn't have?
Thats pretty cool of you. Have a couple of months of VIP on meAlright, it's very haphazardly put together, and just barely functions. It will take some work to make it playable and enjoyable, but this version is at least functional (probably).
http://forums.tf2maps.net/showthread.php?t=23050
Or download it directly: https://www.dropbox.com/s/nqentrfcuzv9pr1/cp_snorrow_a1.zip
You can search for tutorials and information on the hammer wiki, https://developer.valvesoftware.com/wiki/Main_Page, or on TF2maps. Lots of helpful people and guides here.
Here's a huge list of resources and things to help you: http://www.reddit.com/r/tf2/comments/25p8bv/introduction_and_reference_guide_to_tf2_mapping/,
and a complete starter guide to hammer: http://forums.tf2maps.net/showthread.php?t=22355
I stuck it in the orphaned maps, since that seemed like the logical place to put it. If it's not, feel free to move or remove it, mods.
Thats pretty cool of you. Have a couple of months of VIP on me