Need a good / decent mapmaker!

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snorrow

L1: Registered
Aug 6, 2014
17
0
hi, i need a mapmaker to make my sketch / idea into an actual map since im fucking horrible at this :)
contact me on steam if interested: asafart123 / SNRW (my nick atm)
cheerS
 
Mar 23, 2013
1,013
347
why should someone do this? You didn't even say what your idea is
You can't just come here and be like "Hi I want to do stuff, but I'd rather have someone who does everything for me so I don't need to do shit. thanks" :I
You gotta learn how to map if you want to make a map. that will cost you time and effort but there's no other way to put your idea in action.

And why didn't you just put a link to your steam profile? x) You are unfindable
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
In other words
Explain what you want your map maker to do, advertise it make us excited to be apart of your project make us WANT to contact you to work on it.
So far all we know is "I want something" but if you were like " I want a koth map that's assymetrical and I got this awesome layout" A map maker (Like myself) would get excited about that idea and jump aboard.
Please Comment it, I'm really interested in what you got planned since you sound confident about it.
 

snorrow

L1: Registered
Aug 6, 2014
17
0
well, i have an idea in mind for a domination type of map (3 cps or so, caps in about 1-3 seconds max, and the team that has all 3 points captured, win the round, aiming for a fast paced gameplay basicly), my idea is mainly aimed for the instagib mod, but it could probably work in every gametype. this is the rough sketch http://i.imgur.com/mSXvybL.jpg , black lines represent unpassable walls, green circles are the capture points, purple area is underground tunnels connectors, red lines are basicly walls that you can pass by rocket jumping or so (something like badlands 2nd ressuply window, but wider), blue colors represent descending (dark blue is the lowest), brown colors represent accension (not sure if its the right word to use here, but ye), dark brown being the highest point of the map.
the top CP in my mind is on a cliff or something similar, that you can rocket jump onto from the "middle" or however you want to call it, so its not too high, and the two lower CP's arent too low either.
this is the best way i can explain what i have in mind :C

and to Lampenpam, i dont intend to do nothing, i will gladly arrange people to playtest versions, participate in the making of it, ideas etc, im just not familiar at all with hammer and such... just like if you wanted to get a new house, you would'nt build it yourself, you'd hire peeps n shit to do it, since its not your field of expertise, i dont see the problem in this.

anyway if anyone is interested in this, add me http://steamcommunity.com/profiles/76561197997068051/

sorry if i wasnt clear enough before, no need to be so rude about it :D
 

Egan

aa
Feb 14, 2010
1,375
1,720
I appreciate you thinking of us for who to contact first about getting your map idea into fruition :), but realistically you're probably not going to get many people to jump onto this idea without much evidence of commitance on your part. For instance, having a rough 10-minute sketch in MSpaint for the idea suggests to me that you haven't thought the idea through beyond imagining it in your head (and of course MSpaint, once).

Optional things I'd suggest if you want more people to latch onto your idea:
  1. How much would you be willing to pay for something like this to be made? (5 keys? 15 keys? more?)
  2. To what state would you want the map to be when its done? (Rough Geometry, Basic Detail, 'Final' Detail - valve quality).
  3. You could also be more specific with your idea, give people a reason to want to make it with you. (Keep in mind everybody has ideas for maps, especially people who learned to make maps themselves).
  4. Is there a place the map will end up when it's done?
 
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snorrow

L1: Registered
Aug 6, 2014
17
0
I appreciate you thinking of us for who to contact first about getting your map idea into fruition :), but realistically you're probably not going to get many people to jump onto this idea without much evidence of commitance on your part. For instance, having a rough 10-minute sketch in MSpaint for the idea suggests to me that you haven't thought the idea through beyond imagining it in your head (and of course MSpaint, once).

Optional things I'd suggest if you want more people to latch onto your idea:
  1. How much would you be willing to pay for something like this to be made? (5 keys? 15 keys? more?)
  2. To what state would you want the map to be when its done? (Rough Geometry, Basic Detail, 'Final' Detail - valve quality).
  3. You could also be more specific with your idea, give people a reason to want to make it with you. (Keep in mind everybody has ideas for maps, especially people who learned to make maps themselves).
  4. Is there a place the map will end up when it's done?
well as for the paying part, i dont really intend to pay anything(?) im more looking for a dude that find this map idea or concept interesting enough to give it a shot, and not because im paying him :p
i have given this concept some thought, theres just not much more i can do besides drawing a rough sketch (as you can see im quite brilliant at drawing aswell!) since im not a mapper in any way...
as for the state of the map when its done, i'd imagine that at first it will be playtested in rough geometry with dev textures and all that, and if it plays well more time will go into detailing i suppose...
im not sure how much more specific i can be than to just draw what i have in mind, do you want photoshopped concept arts? because i cant do that :D
i cant really answer for where the map will end up at, if the gameplay will be fun and flowing and all that, i'd imagine it could get played at pubs or maybe even competitive matches, although im not too sure of how it can work for 6v6 or 9v9 game types... if the gameplay wont be good, then theres no point in finishing it, so it basicly wont END up anywhere, like any other "bad" map out there.
 

Doktor Richter

L3: Member
Feb 13, 2014
115
89
Tell you what: I'll whip up a VERY basic version for you, with working cap points, spawns (no spawn doors, though), VERY basic lighting, and no detail. I'll give you the .vmf you can open up in hammer, and then you have to scale it the way you want, lay down all the obstacles and items, detail it, etc.

Should be done within an hour or so.
 

snorrow

L1: Registered
Aug 6, 2014
17
0
Tell you what: I'll whip up a VERY basic version for you, with working cap points, spawns (no spawn doors, though), VERY basic lighting, and no detail. I'll give you the .vmf you can open up in hammer, and then you have to scale it the way you want, lay down all the obstacles and items, detail it, etc.

Should be done within an hour or so.
guess thats a good start! :)
looking forward to it, thanks a lot
 

Doktor Richter

L3: Member
Feb 13, 2014
115
89
Alright, it's very haphazardly put together, and just barely functions. It will take some work to make it playable and enjoyable, but this version is at least functional (probably).

http://forums.tf2maps.net/showthread.php?t=23050

Or download it directly: https://www.dropbox.com/s/nqentrfcuzv9pr1/cp_snorrow_a1.zip

You can search for tutorials and information on the hammer wiki, https://developer.valvesoftware.com/wiki/Main_Page, or on TF2maps. Lots of helpful people and guides here.

Here's a huge list of resources and things to help you: http://www.reddit.com/r/tf2/comments/25p8bv/introduction_and_reference_guide_to_tf2_mapping/,

and a complete starter guide to hammer: http://forums.tf2maps.net/showthread.php?t=22355

I stuck it in the orphaned maps, since that seemed like the logical place to put it. If it's not, feel free to move or remove it, mods.
 
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snorrow

L1: Registered
Aug 6, 2014
17
0
Alright, it's very haphazardly put together, and just barely functions. It will take some work to make it playable and enjoyable, but this version is at least functional (probably).

http://forums.tf2maps.net/showthread.php?t=23050

Or download it directly: https://www.dropbox.com/s/nqentrfcuzv9pr1/cp_snorrow_a1.zip

I stuck it in the orphaned maps, since that seemed like the logical place to put it. If it's not, feel free to move or remove it, mods.
thanks a bunch man! :>
 

Doktor Richter

L3: Member
Feb 13, 2014
115
89
thanks a bunch man! :>

No problem. Keep in mind, though, that I'm a fairly novice mapmaker and left out quite a bit of important stuff. There's a lot of information out there, though, and I edited my last comment with links to some helpful starter guides. Make sure you search through TF2maps to find any answers you need, and feel free to post any questions you have.
 

snorrow

L1: Registered
Aug 6, 2014
17
0
No problem. Keep in mind, though, that I'm a fairly novice mapmaker and left out quite a bit of important stuff. There's a lot of information out there, though, and I edited my last comment with links to some helpful starter guides. Make sure you search through TF2maps to find any answers you need, and feel free to post any questions you have.
if you could perhaps help me with this...
im putting props down as sight blockers and stuff, and i noticed i have like maybe 50 props, and i remember i used to have like a shit ton to choose from...

ill write my process, maybe im just retarded:
i make a new entity, double click it, change the class or whatever to prop_dynamic, world model->browse, and then choose tf, then a lot of folders or something appears, but more than half of them are empty.

where the heck are they?! x_X

edit: can i just add you on steam perhaps? :p
or someone else willing to help me with stuff
 

Doktor Richter

L3: Member
Feb 13, 2014
115
89
If your prop isn't animated, moving anywhere, or doing anything other than being a solid object, it should be a prop_static.

I use ABS's library pack here: http://forums.tf2maps.net/showthread.php?t=4674. It improves the prop browser, and lets you open up a big field with all the props, which you can copy and paste into your own map. That might help you out some.
 

snorrow

L1: Registered
Aug 6, 2014
17
0
If your prop isn't animated, moving anywhere, or doing anything other than being a solid object, it should be a prop_static.

I use ABS's library pack here: http://forums.tf2maps.net/showthread.php?t=4674. It improves the prop browser, and lets you open up a big field with all the props, which you can copy and paste into your own map. That might help you out some.
i still seem to be missing basic props like lamps and basic shit like that :S
 

Doktor Richter

L3: Member
Feb 13, 2014
115
89
i still seem to be missing basic props like lamps and basic shit like that :S

Not sure what to say then, I'm kinda new to hammer myself. It tends to have a lot of little quirks, hiccups, and oddities, though. Try searching through or posting on the forums. If you still can't get it to work, then just use brushes, or install the ABS pack and copy props from the library maps.
 

Doktor Richter

L3: Member
Feb 13, 2014
115
89
You may have gotten some custom ones Richter, that snorrow doesn't have?

I may have, although I'm not aware of any; I play on mostly vanilla servers and don't have any major addons other than ABS's resource pack. But surely there are more than ~50 props in TF2? ABS says his libraries have over 1900.
 

drp

aa
Oct 25, 2007
2,273
2,628
Alright, it's very haphazardly put together, and just barely functions. It will take some work to make it playable and enjoyable, but this version is at least functional (probably).

http://forums.tf2maps.net/showthread.php?t=23050

Or download it directly: https://www.dropbox.com/s/nqentrfcuzv9pr1/cp_snorrow_a1.zip

You can search for tutorials and information on the hammer wiki, https://developer.valvesoftware.com/wiki/Main_Page, or on TF2maps. Lots of helpful people and guides here.

Here's a huge list of resources and things to help you: http://www.reddit.com/r/tf2/comments/25p8bv/introduction_and_reference_guide_to_tf2_mapping/,

and a complete starter guide to hammer: http://forums.tf2maps.net/showthread.php?t=22355

I stuck it in the orphaned maps, since that seemed like the logical place to put it. If it's not, feel free to move or remove it, mods.
Thats pretty cool of you. Have a couple of months of VIP on me :)
 

Freyja

aa
Jul 31, 2009
2,994
5,813
1) Upload /all/ the maps
2) Get excited to check out the VIP forum then realise that it's been dead for 3 years anyway
3) Admire how ugly the green name is compared to the orange or pink
4) Run an imp and feel all important
5) Carry on as normal