Hi! I'm new to this forum, so I don't know whether or not anyone's posted this question before, but...
I'm getting into mapping for TF2 (obviously) and I'm currently working on applying NODRAW brushes to help keep players in the map, but when projectiles/other objects collide with them, they just act as they would against a normal brush - exploding or bouncing etc.
How would I make it so that projectiles disappear when hitting these NODRAW brushes, like a skybox brush? Because as funny as it is seeing Stickybombs floating in the air, I somehow doubt it would have a positive impact on the gameplay of my map.
I'd also like to know how to make it so that Engineer buildings can't be placed on certain brushes, like in spawn rooms.
If anyone has the answers, thanks in advance! :3
I'm getting into mapping for TF2 (obviously) and I'm currently working on applying NODRAW brushes to help keep players in the map, but when projectiles/other objects collide with them, they just act as they would against a normal brush - exploding or bouncing etc.
How would I make it so that projectiles disappear when hitting these NODRAW brushes, like a skybox brush? Because as funny as it is seeing Stickybombs floating in the air, I somehow doubt it would have a positive impact on the gameplay of my map.
I'd also like to know how to make it so that Engineer buildings can't be placed on certain brushes, like in spawn rooms.
If anyone has the answers, thanks in advance! :3