Mysterious Birds in Valve Maps?

Discussion in 'Team Fortress 2 Talk' started by Pyromancer, Jun 11, 2011.

  1. Pyromancer

    Pyromancer L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    I've been noticing some odd white birds in the TF2 official valve maps. Anyone else noticed this. Oh and, I'm going to get some pictures soon.

    INFO:
    The bird appears in valve maps in 1 specific place (More than once on multiple stage maps), and is a white bird, possibly a dove, that explodes on touch with projectiles and players. As far as I know the explosion doesn't deal damage.

    ALSO:
    If someone's on any valve maps, or these maps (well they're valve maps too of course) could you look out for the birds and tell me if you see them?

    EDIT:
    Pictures

    Dustbowl (Stage 1)
    [​IMG]

    Dustbowl (Stage 2)
    [​IMG]

    Dustbowl (Stage 3)
    [​IMG]

    Well
    [​IMG]

    Granary
    [​IMG]

    Gorge
    [​IMG]
     
    Last edited: Jun 11, 2011
  2. Boylee

    aa Boylee pew pew pew

    Messages:
    1,068
    Positive Ratings:
    631
    You're going mad. I see no birds, either in the maps or the screenshots above.
     
    • Thanks Thanks x 12
  3. Terwonick

    Terwonick L6: Sharp Member

    Messages:
    278
    Positive Ratings:
    89
    load up one of the maps and check those areas to see what entity it is/if it's just random.
     
  4. REEJ

    REEJ L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    167
    it's a meet the medic reference
     
  5. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    What birds? I am pretty sure there never was any birds.
     
  6. Bockagon

    Bockagon L3: Member

    Messages:
    147
    Positive Ratings:
    72
    Just loaded up and ran around dustbowl out of curiosity. I see birds in the same spots as in Pyromancer's pictures :O They don't move at all and explode when you shoot them.

    (also I actually made a post, it's a sign of the apocalypse)
     
  7. Trotim

    aa Trotim

    Messages:
    1,180
    Positive Ratings:
    997
    • Thanks Thanks x 1
  8. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
  9. littleedge

    aa littleedge L1111: Clipping Guru

    Messages:
    983
    Positive Ratings:
    573
  10. Pyromancer

    Pyromancer L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    Sorry I missed the other thread thing, but I too think it may be a meet the medic reference. Especially since there is an achievement for the medic including a bird, you know the one where you have to get top points without killing anyone? Could be.
     
  11. littleedge

    aa littleedge L1111: Clipping Guru

    Messages:
    983
    Positive Ratings:
    573
    Plus there's the Meet the Medic image of birds flying around a badass looking medic
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,992
  13. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Penguin is a mysterious bird.
     
  14. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,123
  15. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Messages:
    1,065
    Positive Ratings:
    131
    It's definetely a meet the medic hint.

    This is backed up by the achivment with the picture of the bird on it.

    Also a question for Pyromancer: Do you play Team Fortress 2 on that computer?
     
  16. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Foolproof.
     
  17. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,573
    Medic achievement: heal 9001 hit points on a bird before a player destroys it.

    Rage everywhere.
     
  18. KingOfSandvich

    KingOfSandvich L1: Registered

    Messages:
    26
    Positive Ratings:
    10
    This reminds me of the mysterious radios in Portal more than a year ago, although I doubt that this is any sign of TF3. Are there any sounds for the birds? Valve likes to hide things in sound files.

    EDIT: I just loaded a map with birds on it, and did some poking around with console commands. It has its own entity name: "entity_bird" here is the output for an ent_info on it:

    Code:
    ] ent_info entity_bird
      output: OnIgnite
      output: OnUser1
      output: OnUser2
      output: OnUser3
      output: OnUser4
      input: skin
      input: SetBodyGroup
      input: Ignite
      input: IgniteLifetime
      input: IgniteNumHitboxFires
      input: IgniteHitboxFireScale
      input: BecomeRagdoll
      input: SetLightingOriginHack
      input: SetLightingOrigin
      input: fademindist
      input: fademaxdist
      input: TeamNum
      input: SetTeam
      input: Kill
      input: KillHierarchy
      input: Use
      input: Alpha
      input: AlternativeSorting
      input: Color
      input: SetParent
      input: SetParentAttachment
      input: SetParentAttachmentMaintainOffset
      input: ClearParent
      input: SetDamageFilter
      input: EnableDamageForces
      input: DisableDamageForces
      input: DispatchEffect
      input: DispatchResponse
      input: AddContext
      input: RemoveContext
      input: ClearContext
      input: DisableShadow
      input: EnableShadow
      input: AddOutput
      input: FireUser1
      input: FireUser2
      input: FireUser3
      input: FireUser4
    It looks suspiciously like the set of inputs/outputs for a HL2 npc, but for now all it does is sit around and explode.

    It can probably be placed in a map without any keyvalues. Spamming "ent_create entity_bird" can make a zillion of them:
    [​IMG]
    Creepy...
     
    Last edited: Jun 12, 2011
  19. Pyromancer

    Pyromancer L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    Yeah I used the same computer as whatever you were talking 'bout.
     
  20. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,468
    Naw, it looks like it's derived from prop_dynamic or something.