My map's .vmf has been frozen in time and is far beyond broken.

Smitthen

L1: Registered
Jul 14, 2017
15
0
So I was just creating a payload map and all of the sudden everything I save in hammer doesn't load when I run the map. I thought that it didn't copy the file to tf2 but after further inspection, it did copy it. Then I removed some payload entities and the water I had placed before compiling. Nothing happens. I try saving as and replacing the original vmf. Nope. I try deleting the bsp file in tf2. Nada. I try validating tf2 files. Negative. It's just frozen in place from the compile that broke it and I have no idea why. Please help.

Compile Process Window:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.vmf"

Valve Software - vbsp.exe (Jun 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 203, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum"

Valve Software - vvis.exe (Jun 14 2017)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum"

Valve Software - vrad.exe SSE (Jun 14 2017)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.51 seconds)
1055 faces
1197175 square feet [172393280.00 square inches]
86 Displacements
105306 Square Feet [15164105.00 Square Inches]
sun extent from map=0.008727
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 196/8192 2352/98304 ( 2.4%)
brushsides 1277/65536 10216/524288 ( 1.9%)
planes 718/65536 14360/1310720 ( 1.1%)
vertexes 1602/65536 19224/786432 ( 2.4%)
nodes 589/65536 18848/2097152 ( 0.9%)
texinfos 192/12288 13824/884736 ( 1.6%)
texdata 30/2048 960/65536 ( 1.5%)
dispinfos 86/0 15136/0 ( 0.0%)
disp_verts 5118/0 102360/0 ( 0.0%)
disp_tris 7840/0 15680/0 ( 0.0%)
disp_lmsamples 188340/0 188340/0 ( 0.0%)
faces 1055/65536 59080/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 638/65536 35728/3670016 ( 1.0%)
leaves 601/65536 19232/2097152 ( 0.9%)
leaffaces 1227/65536 2454/131072 ( 1.9%)
leafbrushes 535/65536 1070/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7578/512000 30312/2048000 ( 1.5%)
edges 4597/256000 18388/1024000 ( 1.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 128/32768 1280/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2400/65536 4800/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 990800/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 13438/393216 ( 3.4%)
LDR ambient table 601/65536 2404/262144 ( 0.9%)
HDR ambient table 601/65536 2404/262144 ( 0.9%)
LDR leaf ambient 3507/65536 98196/1835008 ( 5.4%)
HDR leaf ambient 601/65536 16828/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14604 ( 0.0%)
pakfile [variable] 766/0 ( 0.0%)
physics [variable] 70537/4194304 ( 1.7%)
physics terrain [variable] 6940/1048576 ( 0.7%)

Level flags = 0

Total triangle count: 2937
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp
11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_aurum.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_aurum" -steam
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
498
848
http://www.interlopers.net/errors/ is a handy website that will show you errors in your compile. In this case, you've set some displacements to be func_detail which completely breaks the compile. Displacements are always supposed to be world brushes and never func_detail (displacements don't cut visleafs)