My map's .vmf has been frozen in time and is far beyond broken.

Discussion in 'Mapping Questions & Discussion' started by Smitthen, Aug 20, 2017.

  1. Smitthen

    Smitthen L1: Registered

    Messages:
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    0
    So I was just creating a payload map and all of the sudden everything I save in hammer doesn't load when I run the map. I thought that it didn't copy the file to tf2 but after further inspection, it did copy it. Then I removed some payload entities and the water I had placed before compiling. Nothing happens. I try saving as and replacing the original vmf. Nope. I try deleting the bsp file in tf2. Nada. I try validating tf2 files. Negative. It's just frozen in place from the compile that broke it and I have no idea why. Please help.

    Compile Process Window:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.vmf"

    Valve Software - vbsp.exe (Jun 14 2017)
    8 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.vmf
    Error: displacement found on a(n) func_detail entity - not supported (entity 203, brush 0)


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum"

    Valve Software - vvis.exe (Jun 14 2017)
    8 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum"

    Valve Software - vrad.exe SSE (Jun 14 2017)

    Valve Radiosity Simulator
    8 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (1.51 seconds)
    1055 faces
    1197175 square feet [172393280.00 square inches]
    86 Displacements
    105306 Square Feet [15164105.00 Square Inches]
    sun extent from map=0.008727
    2 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
    Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 196/8192 2352/98304 ( 2.4%)
    brushsides 1277/65536 10216/524288 ( 1.9%)
    planes 718/65536 14360/1310720 ( 1.1%)
    vertexes 1602/65536 19224/786432 ( 2.4%)
    nodes 589/65536 18848/2097152 ( 0.9%)
    texinfos 192/12288 13824/884736 ( 1.6%)
    texdata 30/2048 960/65536 ( 1.5%)
    dispinfos 86/0 15136/0 ( 0.0%)
    disp_verts 5118/0 102360/0 ( 0.0%)
    disp_tris 7840/0 15680/0 ( 0.0%)
    disp_lmsamples 188340/0 188340/0 ( 0.0%)
    faces 1055/65536 59080/3670016 ( 1.6%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 638/65536 35728/3670016 ( 1.0%)
    leaves 601/65536 19232/2097152 ( 0.9%)
    leaffaces 1227/65536 2454/131072 ( 1.9%)
    leafbrushes 535/65536 1070/131072 ( 0.8%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 7578/512000 30312/2048000 ( 1.5%)
    edges 4597/256000 18388/1024000 ( 1.8%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 128/32768 1280/327680 ( 0.4%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 2400/65536 4800/131072 ( 3.7%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 3/512 1056/180224 ( 0.6%)
    LDR lightdata [variable] 990800/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 13438/393216 ( 3.4%)
    LDR ambient table 601/65536 2404/262144 ( 0.9%)
    HDR ambient table 601/65536 2404/262144 ( 0.9%)
    LDR leaf ambient 3507/65536 98196/1835008 ( 5.4%)
    HDR leaf ambient 601/65536 16828/1835008 ( 0.9%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/14604 ( 0.0%)
    pakfile [variable] 766/0 ( 0.0%)
    physics [variable] 70537/4194304 ( 1.7%)
    physics terrain [variable] 6940/1048576 ( 0.7%)

    Level flags = 0

    Total triangle count: 2937
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp
    11 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_aurum.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_aurum.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_aurum" -steam
     
  2. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    378
    Positive Ratings:
    574
    http://www.interlopers.net/errors/ is a handy website that will show you errors in your compile. In this case, you've set some displacements to be func_detail which completely breaks the compile. Displacements are always supposed to be world brushes and never func_detail (displacements don't cut visleafs)
     
  3. Smitthen

    Smitthen L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    Thank you although I screwed up the visleaves in the process.