Map things:
-Deleted garbage building and silly back house route thing.
-Realised that the map has no callouts for me to say what i deleted.
-Added more soundscapes and cubemaps.
-Built the cubemaps that i added (how kind of me).
-Raised a door so that giants can walk through.
-Added blockbullets to the trees' trunks and leaves so that bots and players cannot shoot though (bots can see through leaves so they had an unfair advantage)
-Slightly changed the trigger brush for the alarm at the hatch.
-Added patches underneath health and ammo packs.
-Slightly changed the water area in the bot dropdown zone.
-Added a little OOB area at the bot dropdown zone.
-Parked a robot carrier in the new OOB
Popfile things:
-Added in Tide-Turning Tuscan (Demoknight Boss) and Quick Benevolent Barese (Support Medic).
-Added $50 more to waves 1 and 2.
-Adjusted supports for each wave.
-Changed PP (Support Snipers) from Fortified Compound to Sydney Sleeper.
-Completely redid waves 2 and 4, shifted the Pyromaniacal Pompeian (Boss) forward (to 2) and introduced the Tide-Turning Tuscan on 5.
-Overhauled spawning on most waves; now using more squads.
-Slightly tweaked timings.
-Went through every wave to add more variance.
-Greatly reduced number of bots in most waves.
-Reduced health down to class defaults.
-Reduced $50 from wave 4.
-Named the medic so as to not disappoint you.
Ill also update the screenshots in the op for you
Edit: I forgot to say that the water is now very expensive so dont break it.
Read the rest of this update entry...