mvm_fiori

MVM mvm_fiori b2 x2

Star Bright

L2: Junior Member
Jan 4, 2016
75
65
Oh also double check your WaveSpawn names. There's some references to a "wave6c" in wave 5 and a "wave5b" in wave 6.
 

zahndah

professional letter
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Jul 4, 2015
721
642
Please tell me if the map still crashes on load, but it should be fixed now.

Sorry about all the file names being the same - please delete the old files and replace them with these newer ones (the bsp and nav mesh haven't changed though, so you don't need to replace those if you don't want to).


Turns out that the template file was referencing itself, causing the map to crash when loading the mvm_fiori_a7b popfile - quite an interesting bug. (edit: found this out before Star Bright found out, hence its worded as if we werent told. Thanks for helping out though Star Bright :) )

Also fixed other bugs in the updated pop file.

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S

saph

Turns out that the template file was referencing itself, causing the map to crash when loading the mvm_fiori_a7b popfile - quite an interesting bug.

Also fixed other bugs in the updated pop file.

I just want to say thank you to Hydrogen for putting up with this mess and Star Bright for pointing out these issues in the popfile. I take full responsibility for those errors as I was tired while making the popfiles, although I shouldn't have been even trying. Thank you all for the paitience.

Incorrect templates being used, a small tank tweak, subwave name fixes, and yes, the template file referencing itself should all be fixed. Now, you can try out the new Bolognese Bombers and the new Turinese Tyrant!

Wave 1 - $500 - Sentry Busters
  • 30 Finest Florentine
  • 15 Vicious Venetian
  • 20 Genoan Goons

Wave 2 - $550 - Sentry Buster, Sneaky Sicilian
  • 25 Bolognese Bomber
  • 40 Metallic Milanese and 20 Genoan Goon

Wave 3 - $600 - Sentry Buster, Sneaky Sicilian, Pesky Pisan
  • tank
  • 25 Finest Florentine and 25 Vicious Venetian

Wave 4 - $650 - Sentry Buster, Pesky Pisan
  • 15 Metallic Milanese
  • 3 Pyromaniacal Pompeian with 3 Benevolent Barese
  • 25 Vicious Venetian

Wave 5 - ($700) - Sentry Buster, Sneaky Sicilian, and Pesky Pisan
  • 25 Florentine Fighter
  • tank
  • Mantuan Major with 2 Benevolent Barese
  • 20 Genoan Goons and 20 Bolognese Bomber (as Support)

Wave 6 - ($700) - Sentry Buster, Sneaky Sicilian, and Pesky Pisan
  • 30 Metallic Milanese
  • tank
  • Turinese Tyrant with 2 Benevolent Barese
  • 20 Vicious Venetian and 20 Bolognese Bomber (as Support)
 

zahndah

professional letter
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Jul 4, 2015
721
642
Map things:

-Deleted garbage building and silly back house route thing.
-Realised that the map has no callouts for me to say what i deleted.
-Added more soundscapes and cubemaps.
-Built the cubemaps that i added (how kind of me).
-Raised a door so that giants can walk through.
-Added blockbullets to the trees' trunks and leaves so that bots and players cannot shoot though (bots can see through leaves so they had an unfair advantage)
-Slightly changed the trigger brush for the alarm at the hatch.
-Added patches underneath health and ammo packs.
-Slightly changed the water area in the bot dropdown zone.
-Added a little OOB area at the bot dropdown zone.
-Parked a robot carrier in the new OOB


Popfile things:

-Added in Tide-Turning Tuscan (Demoknight Boss) and Quick Benevolent Barese (Support Medic).
-Added $50 more to waves 1 and 2.
-Adjusted supports for each wave.
-Changed PP (Support Snipers) from Fortified Compound to Sydney Sleeper.
-Completely redid waves 2 and 4, shifted the Pyromaniacal Pompeian (Boss) forward (to 2) and introduced the Tide-Turning Tuscan on 5.
-Overhauled spawning on most waves; now using more squads.
-Slightly tweaked timings.
-Went through every wave to add more variance.
-Greatly reduced number of bots in most waves.
-Reduced health down to class defaults.
-Reduced $50 from wave 4.
-Named the medic so as to not disappoint you.


Ill also update the screenshots in the op for you :)

Edit: I forgot to say that the water is now very expensive so dont break it.

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zahndah

professional letter
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Jul 4, 2015
721
642
Quite a lot has happened.

Map things:
-Boats now bob on water except for one of them.
-Moved one lamp prop slightly upwards (very important change)
-Moved the floor near some other lamp props lightly downwards (crucial change)
-Changed the colour of the lights in the sewers to be white rather than VERY slightly yellow (map saved)
-The lighting is slightly brighter overall and the shadows less dark blue.
-Made slightly less places where tanks mess you up.
-Reintroduced garbage building.
-The func_nav_avoids now include the common tag
-Players are no longer attacked from two sides in the bot dropdown area (well... in normal mode)
-The hatch area has more cover. Yet to be decided whether the cover is any good.
-There is now a spine, alongside other more usable highground elsewhere in the map.

Popfile changes:
-Slight currency tweaks for bot values
-Cut number of bots, slowed down pace of waves, and lowered maxactives
-Nerfed the Tide-Turning-Tuscan movement speed and removed crit boost attribute on kill for Tide-Turning-Tuscan
-Toned down the rate of support for waves 5 and 6

Screenshots incoming at OP, as well as right here:
mvm_fiori_a90009.jpg
mvm_fiori_a90010.jpg
mvm_fiori_a90011.jpg
mvm_fiori_a90012.jpg
mvm_fiori_a90013.jpg
mvm_fiori_a90014.jpg
mvm_fiori_a90015.jpg


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Egan

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Feb 14, 2010
1,375
1,721
So I only just ran through the map on my own, I haven't played a round on it yet. But does the hatch area not feel too flat to fight in?
Pic1, Pic2.

I guess looking at other MvM maps the hatch area is typically flat - to increase the sense of potential easy-overwhelmingness, I wonder? Just your last area I think could use a bit of subtle height to make it feel a bit better.

Comparing decoy hatch area - maybe something like this? Just some stairs helping raise you up a bit higher than the approaching robots without really breaking sightlines.
 

zahndah

professional letter
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Jul 4, 2015
721
642
B1 time, Obviously major change is that the map is now mostly detailed.

But also...
-Changed up some geometry to be more holdable / comfortable to hold
-Changed the water to be Tumbolisu's Powerup water.
-nav is slightly bad but with any luck its fine.
-Added a statue of a very handsome man
-Ngl i forgot what i changed because i accidentally deleted my notes which tell me what i changed
-Idk if you really care what changed all that much anyways, play the map to find out I guess
-Using a bunch of custom content from people who I will list in the OP shortly
-Map is prettttty red now.

Popfile changes:

-Added an Advanced difficulty popfile
-The Quick Benevolent Benese spawn with a full ubercharge (normal mode)
-Timings and spawns for Wave 2 tweaked (normal mode)
-Wave 6 got torn apart (normal mode)
-Lowered health on tanks (normal mode)
-Lowered health on giants (normal mode)


There are a few known issues with the map, nothing too major but they are quite noticeable - really just wanted to get this out since the deadline is so close.


Also the map is very much mid-beta. The hatch area really needs some work detailing wise and the map is lacking a lot of polish. I need to mess with skyboxes to have stuff be rendering in a way that isn't really ugly and I'm also not sold on the coloured trim things.


Also also screenshots:
mvm_fiori_b10000.jpg
mvm_fiori_b10001.jpg
mvm_fiori_b10002.jpg
mvm_fiori_b10003.jpg
mvm_fiori_b10004.jpg


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zahndah

professional letter
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Jul 4, 2015
721
642
-Probably a bit less dark - the lighting isn't good but its there.
-Fixed a bunch of bugs that were there due to b1 being rushed.
-Moved a few pickups near the bot dropdown.

-Changed the advanced popfile to have the bots not have extra health.
-Normal popfile is the same.

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zahndah

professional letter
aa
Jul 4, 2015
721
642
-Done some things to hopefully have the map run a bit better.
-Added a 3d skybox to make the map feel more complete.

-removed tomislav heavies (....prooooobably ;) )
-toned down wave 6 of normal mode.
-toned up all of advanced mode.


mvm_fiori_b20000.jpg
mvm_fiori_b20001.jpg
mvm_fiori_b20002.jpg
mvm_fiori_b20003.jpg
mvm_fiori_b20004.jpg
mvm_fiori_b20005.jpg
mvm_fiori_b20007.jpg


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