MvM Gamemode Prefab - Clean and tidy MvM prefab
I took mvm_example and yoinked out a lot of the important entities, added some important pieces, and removed some unnecessary parts (such as func_nav_avoids getting disabled when the bomb is close to the hatch).
Map is built on a 64 unit grid. Most entities have comments on what they do.
I took mvm_example and yoinked out a lot of the important entities, added some important pieces, and removed some unnecessary parts (such as func_nav_avoids getting disabled when the bomb is close to the hatch).
Map is built on a 64 unit grid. Most entities have comments on what they do.