MvM Gamemode Prefab - Clean and tidy MvM prefab I took mvm_example and yoinked out a lot of the important entities, added some important pieces, and removed some unnecessary parts (such as func_nav_avoids getting disabled when the bomb is close to the hatch). Map is built on a 64 unit grid. Most entities have comments on what they do.
Some things that slipped by me from V1 - Respawn Visualizer now is an actual Visualizer and not a worldbrush - Added spawnbot_sentrybuster Read the rest of this update entry...