Ok, so in my map i have a wall of func_buttons, each set to a different ambient_generic. My I/Os look like this: OnDamaged s1 PlaySound 0 OnDamaged button Lock 0 OnDamaged button Unlock 300 OnDamaged s2 [to s9] StopSound 0 I have all the buttons named the same thing, "button". Whenever i test them in game, it's fine going on, but damaging another button lags the game HARD. Sounds are very delayed, fps is severly cut, and it is just annoying. Can anyone tell me what I'm doing wrong?