multiarena_tundra

ARENA multiarena_tundra _a2a

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
612
475
Tiftid submitted a new resource:

multiarena_tundra - Man's purpose is to know 2009 and to love it forever

I built the bulk of this map way back in 2022.
Since it was unfinished, I listed it on my Sketchbook thread, and... nobody cared.

Now it's 2024 (a highly auspicious year), I'm 20 years old, and the original problem of adding arena_graveyard logic to a multi-stage arena map was trivial, once revisited.

The basic premise is that there are three control points, and each...

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Deaddropping

L1: Registered
Mar 5, 2013
11
4
sent on behalf of someone in the discord server.
Screenshot_4.png
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
612
475
Tiftid updated multiarena_tundra with a new update entry:

A1B - Non-trivial

  • Players now have to leave the spawn room to get the ability to turn into a ghost upon death
    • This fixes the issue where some players would fully die instead of becoming a ghost
    • It should also hopefully stop the scramble plugin breaking the map quite as much
  • The respawn room now stops working as a respawn room after its doors open
    • If any players somehow manage to fully-die, this will stop them being able to respawn by changing class
    ...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
612
475
Tiftid updated multiarena_tundra with a new update entry:

A2 - Narisokonai Allant

  • Rebuilt C to be crazier, more of a landmark and less out of the way
  • Rewrote most of the logic
    • This invalidates a lot of the previous version's changes
    • There is a known issue where if you change teams after the setup doors open, you will fully die instead of turning into a ghost, but you will put a dispenser on whoever you spectate - I kept this because I thought it was cool and not really game-breaking
  • Prettied up the HUD
    • It will eventually be...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
612
475
Tiftid updated multiarena_tundra with a new update entry:

A2A - Polaris

  • The map now has more cubemaps to reduce the orange-ness of the ice walls
  • The model of the active capture point now glows through walls to help players find their way to it more easily
    • The text string that informs you which point is in play has been changed to the same colour as this glow, which stands out slightly better against the snow
  • The text string that informs the player he's become a dispenser on dying is now back
  • The humiliation state now takes...

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