Moving overlays?

Discussion in 'Mapping Questions & Discussion' started by Crash, Oct 15, 2011.

  1. Crash

    aa Crash func_nerd

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    Is there anyway to create a moving overlay? I have a sign that pops up out of the ground that I wanted to put the <-> overlay on. I currently have it on a func_brush that is parented to a func_door that causes the movement. In game it doesn't shop up, however.

    Is there anything I can do to get this to work?
     
  2. Beetle

    Beetle L9: Fashionable Member

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    You could save it as a new texture with a different name but take out the decal parameter in the vmf.
     
  3. Crash

    aa Crash func_nerd

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    Oh, it's the fact that it is also a decal that stops it from working?
     
  4. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    What he means is you could texture your brush directly with a copy of the arrow sign texture instead of applying an overlay on a brush. I've had problems putting overlays on dynamic brushes too though I don't find any explanation on the dev wiki.
     
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  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    They simply can't move, they aren't an entity. It is just how the engine is built.
     
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  6. tyler

    aa tyler snail prince, master of a ruined tower

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    remember when quakeman said he could put an overlay on a func_door
     
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  7. Crash

    aa Crash func_nerd

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  8. Pocket

    aa Pocket func_croc

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    I try not to.
     
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  9. Ezekel

    Ezekel L11: Posh Member

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    there IS one thing you can do: if you paint a decal on a door it moves with it. (e.g. the blood splatters and bullet marks that get applied during the course of a normal game)
     
  10. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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