Move Those Maps Up!

Sep 7, 2012
638
500
Someone posted some of these in chat, and I feel that they're very relevant to the discussion of detail in the Scorpio's maps, Valve's and the output of this community.

http://www.nodraw.net/2010/08/tf2-density-of-detailing/
http://www.nodraw.net/2010/08/detail-of-tf2-pt1/
http://www.nodraw.net/2010/08/detail-of-tf2-pt-2/
http://www.nodraw.net/2010/09/detail-of-tf2-pt-3/
http://www.nodraw.net/2010/09/detail-of-tf2-pt-4/
http://www.nodraw.net/2010/09/detail-of-tf2-pt-5/

Reposting these has now made me feel guilty for letting Nodraw stagnate. Gee thanks guys.

Good, put some new stuff up. Serves you right.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Did they break the Sentry spot by 2nd? You used to be able to put a Dispenser near the metal barrier and then put an SG on top of the... trapezoid thing by the windows. Now I can't get up there anymore and the clipping there seems weird in general?

Seems like you have to wranglerjump up there now which makes that a ton worse
 
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