CP moraine a19

Pick it up contest map

  1. Tekku

    aa Tekku

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    717
    Positive Ratings:
    863
    moraine - Pick it up contest map

    WIP entry for the Pick it up contest!

    3CP A/D CTF
     
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    Last edited: Apr 16, 2020
  2. Tekku

    aa Tekku

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    *Intel Pedestals are now non-solid.
    *Built LDR cubemaps
    *Fixed? Red Forward spawn door remaining open after A has been capped.

    *Changed respawn wave times from default 10s.
    (On Map Start - Red - 6s, Blu - 3s
    After B has been capped - Red 8s, Blu 6s)

    Debating right now on whether Blu should also have a forward spawn after capturing A, instead of just after capturing B.

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  3. Tekku

    aa Tekku

    Messages:
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    Positive Ratings:
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  4. Tekku

    aa Tekku

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    Positive Ratings:
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    *Rebuilt areas between Blue Spawn and A, hopefully making it easier for blue to attack the point.
    *Blue now has a forward spawn after capping A, and also after capping B.
    *Red forward spawn has been relocated.
    *Various other changes.

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  5. Zeropalooba

    Zeropalooba L1: Registered

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    This map definitely fits the theme of the pick it up contest. Good lighting and great direction for the design. There is an issue with the glass, which looks completely opaque wit a low-res reflection, other than that minor detail, the map looks really fun to play on :)
     
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  6. Tekku

    aa Tekku

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    • Decreased the time it takes the intel to return after being dropped fro m 60 to 30.
    • Nobuilt the cap areas.
    • Blocked off a sight line on A.
    • Removed Red flank route on C.

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  7. Tekku

    aa Tekku

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    • Temporarily removed intel pedestal models.
    • Added a route for red to access the building on B from their side.
    • Fixed blue's 2nd spawndoors opening before they're supposed to.
    • Changed the flag return timers. - ( 30 second default return timer, decreasing to 10 seconds during overtime).

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  8. Tekku

    aa Tekku

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    Layout changed throughout the map.
    • A point area has been revamped.
    [​IMG]
    • A to B lobby/connector area has been made less claustrophobic
    • Red and Blu forward spawns have been relocated.
    • Slight changes to B, most likely will see major changes next patch just like A did.
    • Removed ramp at C making it harder for Red to flank Blu team's pushes.
    • All updated areas have been relit.
    • More moneyface and deer cutouts.

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  9. Tekku

    aa Tekku

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    Positive Ratings:
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    • Added forward spawn for Red at B.
    • Added extra health for Blu when attacking C.
    • Removed any easy access to the left side flank route at C for Red.
    • Added stairs to allow access to Red spawn door area at C.
    • Minor fixes.

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  10. Tekku

    aa Tekku

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    • Changed respawnwave times after A has been capped for both Blu and Red.
    • Blocked off few sightlines around B.
    • Added missing clipping.
    • Changed size of ammo packs in some locations.

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  11. Tekku

    aa Tekku

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    • Removed the sewer route connecting B and the lobby before C.
    • Rebuilt the rarely used areas at B.
    • Relocated and added HP/AP around B.
    • Increased the time required to cap B and C from 5 to 7 seconds.
    • Various other changes.
    • Chin

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  12. Tekku

    aa Tekku

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    Kinda a QOL update, rather than a major layout related update.

    • Disabled CTF overtime.
    • Relit all areas of the map.
    • Made it possible to distinguish windows from walkable spaces.
    • Slightly changed the side area on C. (Still not too happy about that entire area though).
    • Blocked numerous sightlines on A and B.
    • Clipped problem areas.
    • Rocket is finally solid.
    • Slight AP/HP changes on C.

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  13. Tekku

    aa Tekku

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    Minor Changes

    • Increased the size of doors in the building leading from blu spawn to A.
    • Added an alternative way of reaching the left side route for Blu leading to B.

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  14. Tekku

    aa Tekku

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    • Added extra overlays to differentiate AP and HP pickup locations.
    • Players are able to "climb" up to Blu's 2nd forward spawn balcony.
    • Removed BLU's ability to easily flank to Red's spawndoors from the left side flank area on C.

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  15. Tekku

    aa Tekku

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    • Changed the A->B building entrance removing a strong sniper sightline.
    • Made it possible to see through some windows on A.
    • Added small AP/HP on blue side on A.
    • Changed spawntimes for both teams before and after A has been capped.

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  16. Tekku

    aa Tekku

    Messages:
    717
    Positive Ratings:
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    • Red now instantly respawn at their next spawnpoints after A and B have been captured.
    • Made changes to BLU's right side route at C.
    • Subsequently RED is now controlling the previously only BLU accessable area. (Includes routing from Red Spawn and from Capture point area)
    • Removed BLU's ability to flank RED by using the right side route at B.
    • Reverted some AP/HP changes.
    • Players can no longer shoot through the barrier at A, just by peeking their head out.
    • Bulletblocked stairs that were previously allowing people to shoot through them.
    • Various other changes.

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  17. Tekku

    aa Tekku

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    • Slight changes to C. (Should make BLU feel less vulnerable to RED sightlines, and feel more rewarded for using certain routes)
    Will most likely test this version multiple times unless something went wrong.

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  18. Tekku

    aa Tekku

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    Positive Ratings:
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    • C area has been made less wide. (Width decreased by 256hu - 400hu)
    • Slight changes to lobby before C due to changes to C.
    • Increased C capture zone area.
    • Various HP/AP changes.
    • Other changes.

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  19. Tekku

    aa Tekku

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    Positive Ratings:
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    • Red will now face the more advantageous area when leaving spawns into B area.
    • The same area now should feel like it provides more cover for Red team.
    • Removed a doorway at lobby before A.
    • Lower C areas have been made less wide.
    • Removed the window at Higher C route.
    • It is no longer possible to kill players by detonating explosives bellow the grate floors.
    • Fixed sightline at C, from railings into Blu teams mid route.
    • Fixed sightline from lobby into Blu teams 1st spawn.
    • The building at A is now better lit.
    • Capture boundaries at all points are defined properly now.
    • Added missing clipping.
    • Added moneybaby.

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  20. Tekku

    aa Tekku

    Messages:
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    Positive Ratings:
    863
    • Like Like x 2