moraine

moraine a19

  • Added extra overlays to differentiate AP and HP pickup locations.
  • Players are able to "climb" up to Blu's 2nd forward spawn balcony.
  • Removed BLU's ability to easily flank to Red's spawndoors from the left side flank area on C.
Minor Changes

  • Increased the size of doors in the building leading from blu spawn to A.
  • Added an alternative way of reaching the left side route for Blu leading to B.
Kinda a QOL update, rather than a major layout related update.

  • Disabled CTF overtime.
  • Relit all areas of the map.
  • Made it possible to distinguish windows from walkable spaces.
  • Slightly changed the side area on C. (Still not too happy about that entire area though).
  • Blocked numerous sightlines on A and B.
  • Clipped problem areas.
  • Rocket is finally solid.
  • Slight AP/HP changes on C.
  • Removed the sewer route connecting B and the lobby before C.
  • Rebuilt the rarely used areas at B.
  • Relocated and added HP/AP around B.
  • Increased the time required to cap B and C from 5 to 7 seconds.
  • Various other changes.
  • Chin
  • Changed respawnwave times after A has been capped for both Blu and Red.
  • Blocked off few sightlines around B.
  • Added missing clipping.
  • Changed size of ammo packs in some locations.
  • Added forward spawn for Red at B.
  • Added extra health for Blu when attacking C.
  • Removed any easy access to the left side flank route at C for Red.
  • Added stairs to allow access to Red spawn door area at C.
  • Minor fixes.
Layout changed throughout the map.
  • A point area has been revamped.
j7c0NUMs

  • A to B lobby/connector area has been made less claustrophobic
  • Red and Blu forward spawns have been relocated.
  • Slight changes to B, most likely will see major changes next patch just like A did.
  • Removed ramp at C making it harder for Red to flank Blu team's pushes.
  • All updated areas have been relit.
  • More moneyface and deer cutouts.
  • Temporarily removed intel pedestal models.
  • Added a route for red to access the building on B from their side.
  • Fixed blue's 2nd spawndoors opening before they're supposed to.
  • Changed the flag return timers. - ( 30 second default return timer, decreasing to 10 seconds during overtime).
  • Decreased the time it takes the intel to return after being dropped fro m 60 to 30.
  • Nobuilt the cap areas.
  • Blocked off a sight line on A.
  • Removed Red flank route on C.
*Rebuilt areas between Blue Spawn and A, hopefully making it easier for blue to attack the point.
*Blue now has a forward spawn after capping A, and also after capping B.
*Red forward spawn has been relocated.
*Various other changes.