*Intel Pedestals are now non-solid.
*Built LDR cubemaps
*Fixed? Red Forward spawn door remaining open after A has been capped.
*Changed respawn wave times from default 10s.
(On Map Start - Red - 6s, Blu - 3s
After B has been capped - Red 8s, Blu 6s)
Debating right now on whether Blu should also have a forward spawn after capturing A, instead of just after capturing B.
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