monkeynaut

CTF monkeynaut b5

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331
zythe_ updated monkeynaut with a new update entry:

a3 - update

whats new?
  • reduced flag return time from 60 sec to 45 sec.
    -this decision was made due to the maps small size.
  • added new ramp in lobby
  • re-routed lower intel room entrance to the catwalk area
    -this makes the route take longer to traverse, spesifically forcing players stealing the intel to walk through more of the intel room unless theyre a jumper class
  • added handrails to intel room death pit
  • added flag return trigger in death pit
  • added medium...

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331
zythe_ updated monkeynaut with a new update entry:

a4 - update

whats new?
  • added new basement route into intel room
    -this provides a way to bypass the main lobby area, now exiting further away from the flag
  • clipping improvements
  • raised cover in intel room slightly
  • minor changes
  • minor visual improvements
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331
zythe_ updated monkeynaut with a new update entry:

a7 - update

whats new?
  • moved intel position on the middle of the intel room
  • expanded vent route to become a flank
  • moved spawn to be more forward
  • blocked off connecting doorway at mid battlements
  • removed crates on bridge
  • halved monkeys walk speed
  • added a 5 second delay before the monkey starts moving
  • fixed monkey A posing until it is picked up
  • minor changes
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331
zythe_ updated monkeynaut with a new update entry:

b1 - update

whats new?
  • b1! the artpass begins!
    - some areas are still left untextured and some areas obviously are in need of more fleshing out, but im putting this version out there right now to test some gameplay changes and see if detailing is affecting gameplay in any way
  • mirrored observation room near second spawn exit to be more safe for defenders
  • removed useless back route in intel
  • added two prop jumps into vents, one in intel one in lobby
  • re-added soundscape
  • some...

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331
zythe_ updated monkeynaut with a new update entry:

b3 - update

Whats new?
  • more artpassing!
  • more textures!
  • more particles!
  • all that good stuff
  • removed a propjump to vents in intel room
  • optimization!!!
Script changes:
  • Now featuring monkey bonemerging while carried!
  • Monkey now starts to walk back after 3 seconds instead of 4.5.
  • Monkey now wanders around its capture area
  • Monkey now spawns at the monkey_enter_red/monkey_enter_blue info_target and walks to the capture zone.
Thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
570
331
zythe_ updated monkeynaut with a new update entry:

b5 - update

whats new?
  • added temporary failsafe for the monkey getting stuck in his spawn location, if the monkey doesent move from his intro position for 3 seconds he will teleport to the control point
    -hopefully we can figure out why tf_bots do what they do so we dont have to keep it like this
  • minor visual changes
thanks to all the playtesters!

Read the rest of this update entry...