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Whats new?
more artpassing!
more textures!
more particles!
all that good stuff
removed a propjump to vents in intel room
optimization!!!
Script changes:
Now featuring monkey bonemerging while carried!
Monkey now starts to walk back after 3 seconds instead of 4.5.
Monkey now wanders around its capture area
Monkey now spawns at the monkey_enter_red/monkey_enter_blue info_target and walks to the capture zone.
Thanks to all the playtesters!
whats new?
added new route to mid
re-opened closed door on battlements
moved spawn further back
dont rember
visual improvements
minor changes
thanks to all the playtesters!
what was fixed?
fixed missing nav mesh
fixed missing monkey animations
whats new?
b1! the artpass begins!
- some areas are still left untextured and some areas obviously are in need of more fleshing out, but im putting this version out there right now to test some gameplay changes and see if detailing is affecting gameplay in any way
mirrored observation room near second spawn exit to be more safe for defenders
removed useless back route in intel
added two prop jumps into vents, one in intel one in lobby
re-added soundscape
some optimization
minor gameplay changes as a result of detailing
minor changes
thanks to all the playtesters!
whats new?
restructured basement route exit
minor changes
thanks to all the playtesters!
whats new?
re-added battlements door
added health and ammo in battlements room
added more signage
centered front spawn exit door
removed useless space at the back of intel room
minor changes
thanks to all the playtesters!
whats new?
moved intel position on the middle of the intel room
expanded vent route to become a flank
moved spawn to be more forward
blocked off connecting doorway at mid battlements
removed crates on bridge
halved monkeys walk speed
added a 5 second delay before the monkey starts moving
fixed monkey A posing until it is picked up
minor changes
thanks to all the playtesters!
whats new?
added monkey vscript! thanks @LizardOfOz
added glass to the death pit rocket silo, sealing it off
added taller crates at mid
i forgot
minor changes
thanks to all the playtesters!
whats new?
restructured spawn
added a medium healthkit near where the main spawn door used to be
added new route from spawn to intel room
minor changes
thanks to all the playtesters!
whats new?
added new basement route into intel room
-this provides a way to bypass the main lobby area, now exiting further away from the flag
clipping improvements
raised cover in intel room slightly
minor changes
minor visual improvements
thanks to all the playtesters!