I recently caught the last 10 minutes or so of your map on the gameday.
Warning: lots of comparisons to doomsday incoming
There are 3 things ive noticed that make it very hard to retake
- The map is very narrow. You can reach the enemy spawn many times quicker than in doomsday. It's also quite shorter, which means people reach the point with the intel much faster. Whether that's good or bad is your decision. More on that in a bit.
- Doomsday has a lot of high spots, low spots, etc, spaced out all over the map. Yours has some low spots, but the only significant high spot is in between the intel and the point, which leaves the rest of the map feeling rather flat.
If you notice, Doomsday's capture point is on a plateau, even before the rocket rises further. So if you drop the intel, it's hard-ish to reclaim it, since the enemy team can hold the entire uphill area and shoot down at you. The point here is entirely flat, meaning anyone can just walk in and take it, almost no effort required. Since the run time between Intel-Point is so short, it takes seconds to just get it to the Cap and at that point its almost impossible for the team that didnt get the flag to win.
Another thing that compounds on this is that the capture area is extremely large. Might want to make it a bit smaller, since you can stand almost anywhere and still have it capture.
So thats my basic issue with the map right now. It's almost impossible to get it to reset due to the distance (you can get anywhere on the map super ez due to its tinyness, and grab the flag). The flag didn't get past halfway reset timer when i played. An easy bandaid fix would be to reduce the timer on the reset, but there are fundamental issues at play in the design.