Though I'm sure you don't need any reminders, I take funmapping seriously. Looking good and playing good like any other "legitimate" map. Recently I've found something horribly wrong with Melee Fort, it's filesize. Something was artifically bloating it's filesize, and Ive finally found the culprits; the Titantrons.
Now this doesn't mean that I'm going to be removing them. The first pair of Titantrons I did were well under five megs. The rest of them were 20. For awhile I wondered what could be causing this, and then it hit me. Instead of saving the frames in .png, I saved them in .tga. Essentially I was presenting the same animations of the same quality, but with 15 megs of excess baggage- 30 megs when you count two in one map. 30 megs that could be used for something else, like....
...
.... well, whatever uses 30 megs on your comp. I'm not here to judge.
So, much to my "delight," In addition to the other set of Titantrons for PLR Melee Fort, I'll also have to be redoing the ones for CP and DM Melee Fort too.
The things I subject myself to for fun...