T
The Asylum
So I've been able to fix the Targe not stripping anymore, but I figure a month is too short a time span to be releasing builds, especially if it doesn't include any significant changes or fix anything substantial (and you never know if the next update is gonna fuck something else up). So here's some things I've been mulling over in between playing Conduit 2 and sleeping:
- Currently the only spawnpoints in Arena Melee Fort are in the fort hallways. Thinking of leaving 2/3 of them in the halls, and the other 1/3 behind the toll booths. You know, mix shit up a little.
- Making the enemy stage spawns inside the forts acessible in Arena Melee Fort, but not the courtyard.
- Redoing the bridges over the moats and adding a roof to them, so Caber Demos won't be quite as screwed.
- Not changing anything with the Deathmatch spawnrooms. I've given admins ample caution already.
- Changing DUEL Melee Fort to a mashup of the RED and BLU courtyards, so you can have your duel, and titantrons too.
- Introducing gcone1's forced duel system to DUEL Melee Fort. How this is going to work into DUEL Melee Fort exactly as it is now, I don't know. But something I've been tossing around in my head.
Thoughts?
- Currently the only spawnpoints in Arena Melee Fort are in the fort hallways. Thinking of leaving 2/3 of them in the halls, and the other 1/3 behind the toll booths. You know, mix shit up a little.
- Making the enemy stage spawns inside the forts acessible in Arena Melee Fort, but not the courtyard.
- Redoing the bridges over the moats and adding a roof to them, so Caber Demos won't be quite as screwed.
- Not changing anything with the Deathmatch spawnrooms. I've given admins ample caution already.
- Changing DUEL Melee Fort to a mashup of the RED and BLU courtyards, so you can have your duel, and titantrons too.
- Introducing gcone1's forced duel system to DUEL Melee Fort. How this is going to work into DUEL Melee Fort exactly as it is now, I don't know. But something I've been tossing around in my head.
Thoughts?