If you can print text into the console, can't you execute the relevant specular/buildcubemaps/etc. directly?
Assume they've already joined the right map with the right HDR settings. All it has to do at the end is disconnect/mat_reloadallmaterials...You can.
The problem is that to build cubemaps correctly, you need to use the changelevel command followed by the map name, which can't be automated.
I'm not seeing the usefulness :/ It doesn't really automate anything...
I'm not seeing the usefulness :/ It doesn't really automate anything...
You can.
The problem is that to build cubemaps correctly, you need to use the changelevel command followed by the map name, which can't be automated.
The build cubemaps button does this:
"mat_specular 0;wait 200;buildcubemaps;mat_specular 1"
I would call that automation anyway!