Mapper's toolbar

Discussion in 'Mapping Questions & Discussion' started by Acegikmo, Sep 25, 2009.

  1. Acegikmo

    aa Acegikmo

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    This is a menu config which adds a few useful commands for us mappers!
    Just extract the content to ...\steamapps\ghostrookie\team fortress 2
    Here's how it looks in-game. Pressing the help button outputs the highlighted text to the console:

    [​IMG]

    Download!
     
    • Thanks Thanks x 34
  2. Lord Ned

    Lord Ned L7: Fancy Member

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    Handy. Does Build Cubemaps work for LDR and HDR?
     
  3. Psy

    aa Psy The Imp Queen

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    Interesting. Can't you make a script to build cubemaps instead?
     
  4. DaBeatzProject

    aa DaBeatzProject

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    Wicked! Thanks a lot! *downloads*
     
  5. Terr

    aa Terr Cranky Coder

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    If you can print text into the console, can't you execute the relevant specular/buildcubemaps/etc. directly?
     
  6. Acegikmo

    aa Acegikmo

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    You can.
    The problem is that to build cubemaps correctly, you need to use the changelevel command followed by the map name, which can't be automated.
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I'm not seeing the usefulness :/ It doesn't really automate anything...
     
  8. Terr

    aa Terr Cranky Coder

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    Assume they've already joined the right map with the right HDR settings. All it has to do at the end is disconnect/mat_reloadallmaterials...
     
  9. Washipato

    Washipato L3: Member

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    A suggestion: Can you replace the hide/show buttons for hud and viewmodel to toggles? For example:

    "Toggle viewmodel"
    "Toggle HUD"

    You can do this using aliases
     
  10. Acegikmo

    aa Acegikmo

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    The build cubemaps button does this:
    "mat_specular 0;wait 200;buildcubemaps;mat_specular 1"

    I would call that automation anyway!
     
  11. The Political Gamer

    aa The Political Gamer

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  12. Owlruler

    Owlruler L12: Fabulous Member

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    this is really nice!
     
  13. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    I [ame="http://www.youtube.com/watch?v=4pXfHLUlZf4"]YouTube - Jizz In My Pants[/ame]'d

    I'm sorry, I couldn't help myself, but anyways, this is a really nice feature!
     
  14. martijntje

    martijntje L8: Fancy Shmancy Member

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    alias cube "mat_specular 0;buildcubemaps;mat_pecular 1;mat_specular 1;sv_cheats 1;mat_reloadmaterials;map ctf_2fort"

    but I think its useful anyway
    (downloading)
     
  15. Engineer

    aa Engineer

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    Thank you! :)
     
  16. Garner

    Garner L4: Comfortable Member

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    nice work, i shall download to save me some typing time :D

    should be stickied :p
     
  17. Nineaxis

    aa Nineaxis Quack Doctor

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    Have to agree with Boojum here. The advantage gained by using this is very nominal, especially for a startup menu modification...

    I'll just stick with building my cubemaps by hand.
     
  18. psihomir

    psihomir L4: Comfortable Member

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    Doesn't "retry" work as well? I think I've used it for that purpose.
     
  19. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Im not sure about this, but can you use 'retry' in console instead of 'changelevel_mapname' when making cubemaps? Might allow automation as it isn't name specific. Either way, this is still very useful, thanks!
    EDIT: ^ sigh...
     
    Last edited: Sep 27, 2009
  20. Icarus

    aa Icarus

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    so it doesn't do both LDR and HDR?