I ran in normal mode and the problem is still happening. Here is my compile, it didn't really take 12 hours my computer fell asleep at some point.
Welcome to VBCT
Session Date: Monday, June 10, 2013, 1:12:50 PM
VBCT Version: 1.0t
Engine detected from registry: EP2/OB
Selected MOD = team fortress 2
Game name read from GameInfo.txt file: Team Fortress 2
appid read from GameInfo.txt file: 440
Available EP1 Source Engine 2006 Games:
Error: GameConfig.txt was not found!
expected path: c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk\bin\ep1\bin\GameConfig.txt
No EP1 Source Engine 2006 Games found!:
Available EP2 Source Engine 2007 Games:
Error: GameConfig.txt was not found!
expected path: c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk\bin\source2007\bin\GameConfig.txt
No EP2 Source Engine 2007 Games found!:
Available EP2/Orangebox Source Engine MP Games:
Team Fortress 2
Available EP2 Source Engine 2009 Games:
Error: GameConfig.txt was not found!
expected path: c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk\bin\source2009\bin\GameConfig.txt
No EP2 Source Engine 2009 Games found!:
Warning: ... Your VMF File is located in the "...\sourcesdk_content\<mod>\mapsrc Folder!
Steam will likely prevent it from compiling there.
Move your VMF to somewhere else like C:\mapsrc
Invalid Map location: C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.vmf
Map File Selected: C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.vmf
There is no Custom Profile to load: C:\Users\Jeremiah\Batch Complier\cp_fortitude.pro
Warning: ... Your VMF File is located in the "...\sourcesdk_content\<mod>\mapsrc Folder!
Steam will likely prevent it from compiling there.
Move your VMF to somewhere else like C:\mapsrc
Invalid Map location: C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.vmf
Full Compile Selected!
Compile Start Time: Monday, June 10, 2013, 1:13:22 PM
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\pheasantpain\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\pheasantpain\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.vmf
Error! Variable "$detail" is multiply defined in material "concrete/wall024"!
Error! Variable "$detailscale" is multiply defined in material "concrete/wall024"!
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_fortitude/egypt/sand_floor_blend_04_with_grass_wvt_patch
Patching WVT material: maps/cp_fortitude/nature/blendgroundtograss001_wvt_patch
Patching WVT material: maps/cp_fortitude/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/cp_fortitude/egypt/sand_floor_blend_04_wvt_patch
Patching WVT material: maps/cp_fortitude/egypt/sand_cliff_blend_01_wvt_patch
Patching WVT material: maps/cp_fortitude/egypt/sky_sand_waves_01_wvt_patch
Patching WVT material: maps/cp_fortitude/egypt/sand_grass_blend_02_wvt_patch
Patching WVT material: maps/cp_fortitude/coalmines/blendgroundtograss_coalmines2_wvt_patch
Patching WVT material: maps/cp_fortitude/harvest/ground_to_green_grass_002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 136 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (531186 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2947 texinfos to 1871
Reduced 205 texdatas to 177 (7037 bytes to 5895)
Writing C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.bsp
33 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Compile Complete for this module.
VBSP Completed: Monday, June 10, 2013, 1:14:07 PM
VBSP: Compile time: 33 seconds elapsed
-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk\bin\orangebox\bin\vvis.exe -game "c:\program files (x86)\steam\steamapps\pheasantpain\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude"
Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.bsp
reading c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.prt
2160 portalclusters
6835 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (43993)
Optimized: 17970 visible clusters (1.56%)
Total clusters visible: 1149698
Average clusters visible: 532
Building PAS...
Average clusters audible: 1864
visdatasize:946025 compressed from 1175040
writing c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.bsp
12 hours, 13 minutes, 17 seconds elapsed
Compile Complete for this module.
VVIS Completed: Tuesday, June 11, 2013, 1:27:37 AM
VVIS: Compile time: 12 hours, 13 minutes, 17 seconds elapsed
-------------- Start Compile VRAD ----------------
VRAD Started, Please Wait!
VRAD: c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\pheasantpain\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.bsp
Setting up ray-trace acceleration structure... Done (8.24 seconds)
9327 faces
1977300 square feet [284731296.00 square inches]
50 Displacements
152447 Square Feet [21952368.00 Square Inches]
9327 patches before subdivision
zero area child patch
zero area child patch
151961 patches after subdivision
sun extent from map=0.087156
215 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (71)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (59)
transfers 11870140, max 1106
transfer lists: 90.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(823039, 610213, 407637)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(212677, 162908, 113259)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(64842, 49575, 33186)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(23670, 18208, 11637)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(9125, 6930, 4141)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(3709, 2792, 1567)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1548, 1146, 598)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(662, 484, 236)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(287, 207, 93)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(126, 90, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(56, 39, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(25, 17, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(11, 8, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(5, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(2, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0920 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 60/1024 2880/49152 ( 5.9%)
brushes 1300/8192 15600/98304 (15.9%)
brushsides 10094/65536 80752/524288 (15.4%)
planes 10156/65536 203120/1310720 (15.5%)
vertexes 16378/65536 196536/786432 (25.0%)
nodes 6136/65536 196352/2097152 ( 9.4%)
texinfos 1871/12288 134712/884736 (15.2%)
texdata 177/2048 5664/65536 ( 8.6%)
dispinfos 50/0 8800/0 ( 0.0%)
disp_verts 3042/0 60840/0 ( 0.0%)
disp_tris 4672/0 9344/0 ( 0.0%)
disp_lmsamples 275720/0 275720/0 ( 0.0%)
faces 9327/65536 522312/3670016 (14.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4238/65536 237328/3670016 ( 6.5%)
leaves 6197/65536 198304/2097152 ( 9.5%)
leaffaces 11690/65536 23380/131072 (17.8%)
leafbrushes 7991/65536 15982/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 62002/512000 248008/2048000 (12.1%)
edges 35801/256000 143204/1024000 (14.0%)
LDR worldlights 215/8192 18920/720896 ( 2.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 964/32768 9640/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15219/65536 30438/131072 (23.2%)
cubemapsamples 13/1024 208/16384 ( 1.3%)
overlays 74/512 26048/180224 (14.5%)
LDR lightdata [variable] 9982496/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 946025/16777216 ( 5.6%)
entdata [variable] 216219/393216 (55.0%)
LDR ambient table 6197/65536 24788/262144 ( 9.5%)
HDR ambient table 6197/65536 24788/262144 ( 9.5%)
LDR leaf ambient 23558/65536 659624/1835008 (35.9%)
HDR leaf ambient 6197/65536 173516/1835008 ( 9.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/373876 ( 0.0%)
dtl prp lght [variable] 1/874 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/106580 ( 0.0%)
pakfile [variable] 23397/0 ( 0.0%)
physics [variable] 531186/4194304 (12.7%)
physics terrain [variable] 13320/1048576 ( 1.3%)
Level flags = 0
Total triangle count: 26247
Writing c:\program files (x86)\steam\steamapps\pheasantpain\sourcesdk_content\tf\mapsrc\cp_fortitude.bsp
3 minutes, 11 seconds elapsed
-2.337347 -1.299201 0.000000
-2.337347 -1.278825 0.000000
2.063540 1.299201 0.000000
-2.337347 1.299201 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Compile Complete for this module.
VRAD Completed: Tuesday, June 11, 2013, 1:30:52 AM
VRAD: Compile time: 3 minutes, 11 seconds elapsed
One Line Summary: 6/11/2013 1:30:53 AM, cp_fortitude.vmf, Team Fortress 2, normal , normal, normal, 00:00:44, 12:13:30, 00:03:15, 12:17:30
History.csv was updated.
Compile Summary - job mode: FULL
Map Name: cp_fortitude.vmf
VBSP - mode:normal , 33 seconds, 00:00:44 elapsed
VVIS - mode:normal, 12 hours, 13 minutes, 17 seconds, 12:13:30 elapsed
VRAD - mode:normal, 3 minutes, 11 seconds(LDR), n/a(HDR), 00:03:15 elapsed
Total Compile time: 12:17:30
Catch: in Copy BSP!