Map not properly registering custom assets when they're packed.

Sae35™

L2: Junior Member
Jan 3, 2023
55
14
(Fair warning: While this map is for Open Fortress, this may be a Source issue or a VIDE issue. I'm posting the issue here because of that.)

Hello. Lately, I've been having issues where despite packing a map with required assets, it wouldn't load them, being filled with errors.

Despite the errors, the map file is significantly bigger than the un-packed one, and well as the directories supposedly being right.

Here is an example from the file:
1716676723044.png


Unless I'm doing something wrong, this should pack the files into the map with the right directories. This also happens regardless of using a "-repack -compress" in bsp.zip

I will say this, my custom assets are split across two games, being TF2 and Open Fortress. Could it potentially have to do with that? Despite this, I configure the paths to be relative to the map file and not the game (What I mean is "tf/models/props_spytech/" vs "models/props_spytech/"

Attached is the file mentioned above, both the bsp.zip version and the uncompressed version.

Thank you in advance and sorry if I'm missing something obvious.
 

Attachments

  • backupsave.zip
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