- Nov 27, 2016
- 1
- 0
Gonna keep this short.
I compile my map. First regularly, then with an -embed tag to contain my map's custom stuff in the .bsp
Lately, TF2 started to refuse running the map, giving the error "Map coordinate extents are too large!! Check for errors!"
Important things:
THERE ARE NO BRUSHES/ENTITIES ETC. OVER THE WORLD BORDER!!!
● I used no custom program for the .bsp and compiling, only Hammer
● I don't remember that I've ever put anything beyond the map in hammer.
● Trying to copy-paste the map into another file doesn't fix it. At all.
[Here]'s the compile log
[Here]'s everything the map contains (.vmf, .vmt, .log, .lin, and the .bsp, just in case),
And [here]'s a screenshot of hammer with my map loaded.
No errors in Map->Check for Errors (aside from No Player Start, duh).
Doesn't seem corrupted, it worked fine a few weeks ago.
I hope I gave everything needed to get my map working.
Thanks in Advance.
I compile my map. First regularly, then with an -embed tag to contain my map's custom stuff in the .bsp
Lately, TF2 started to refuse running the map, giving the error "Map coordinate extents are too large!! Check for errors!"
Important things:
THERE ARE NO BRUSHES/ENTITIES ETC. OVER THE WORLD BORDER!!!
● I used no custom program for the .bsp and compiling, only Hammer
● I don't remember that I've ever put anything beyond the map in hammer.
● Trying to copy-paste the map into another file doesn't fix it. At all.
[Here]'s the compile log
[Here]'s everything the map contains (.vmf, .vmt, .log, .lin, and the .bsp, just in case),
And [here]'s a screenshot of hammer with my map loaded.
No errors in Map->Check for Errors (aside from No Player Start, duh).
Doesn't seem corrupted, it worked fine a few weeks ago.
I hope I gave everything needed to get my map working.
Thanks in Advance.
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