New release:
== A06: 2/5/2011 ==
* Left-hand side ramp rooms modified to make them a safe place for demos to attack sentries in upstairs area
* New ramp to balcony in upstairs area
* A couple more small changes (health packs have been made smaller, added metal at mid, top planks wider)
Looks like a pretty mega sightline across the mid structure, to the payload lifts.
I don't *think* this was or will be a problem, although you're right to an extent. Here, I've doodled over the map overview, and marked the critical places with points A-D:
Points B and C, if you recall, are at a slightly higher elevation than A and D. This means that a player at B can see a player at D, and a player at A can see a player at C. However, A and D cannot see each other, and I think that's the important one, since its more important for players to be stationed at A and D in the defense of the final point. Even when a BLU player is standing at B, they only have a pretty small window into the RED defensive area.
Overall I feel that this is a vast improvement in the map as a whole you really need to reduce those sentry spots [pillars maybe?] and work on health and ammo placements and it could turn out even better than gameday.
Thanks, and these were the same conclusions I came to after watching the demo, and so it's these things that I hope are fixed in a06. With any luck, I'll be moving on to detailing soon, and worry about really nailing down health/ammo placement once this map is in beta.