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Making a Pipe Grenade with Hammer Entities V1

Yaki

aa
Sep 3, 2018
422
261
Making a Pipe Grenade with Hammer Entities - One way to make pipes work properly

WHAT'S THIS PREFAB FOR?
  • Did you know that tf_projectile_pipe deals no damage when spawned in a map by itself? Did you also know that tf_point_weapon_mimic can shoot pipes, but when tf_point_weapon_mimic is sent the Kill input while a grenade is active, the grenade deals no damage?
  • This prefab is for dealing damage with pipes, with much more customizability.
WHAT'S THIS PREFAB TEACH?
  • How to make an explosion,
  • How to shoot an entity (the grenade) from an env_entity_maker,
  • How to make a physics prop (for grenade physics),
  • How using a unused entity can delete itself upon touching a world brush (to make the pipe bomb rollers happen)
This prefab uses the tf_logic_training_mode entity to teach the logic. Please compile the map and play it yourself.

Known Issues:
- Can't airblast the grenade
- Explosion doesn't push players
 
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