Little help with water

Discussion in 'Mapping Questions & Discussion' started by wyn10, May 16, 2010.

  1. wyn10

    wyn10 L1: Registered

    Messages:
    46
    Positive Ratings:
    3
    Well I finally got water working today after spending almost all day trying to get it to work(Lack of tuts etc)

    Anyway since I got it working I got one little problem; my water is brown; here is a screen:

    [​IMG]


    The water is supposed to be clear. How can I fix?
     
  2. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
  3. wyn10

    wyn10 L1: Registered

    Messages:
    46
    Positive Ratings:
    3
    I did the top texture with 2fort expensive just as a test.

    EDIT: Also that tut with my water texture is still making it brown.
     
    Last edited: May 17, 2010
  4. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    I guess the 2fort water just is greenish.

    Try the well water.
     
  5. Micnax

    aa Micnax I maek map

    Messages:
    2,056
    Positive Ratings:
    1,382
    2fort water is meant to be dirty, so it's fog level is quite close to represent that

    Try... lets say... Well? Hydro's water could also work well.
     
  6. wyn10

    wyn10 L1: Registered

    Messages:
    46
    Positive Ratings:
    3
    Ok well is perfect texture for the water thanks for that. But I am having more problems with trying to make a walk into water concept. Like I'm trying to have that you don't fall into it; but walk into it. Like a ladder but water lol.

    Could someone make a prefab so I can see how it would work? Cause I can't find an example. Since normally water you would drop into it.
     
  7. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    580
    Hammer likes to freak out and cry whenever you texture the sides and bottom of a block with water. A.k.a it won't work unless you get a special material for that sort of thing. But even then it won't really be water.
     
  8. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Il make you an example. Itl be up in about 15 mins.

    PS: There are no ladders in TF2.
     
  9. wyn10

    wyn10 L1: Registered

    Messages:
    46
    Positive Ratings:
    3
    Thanks. But I did manage to make a workable ladder :p

    Ya it become a bitch really fast. After spending entire days just for one thing. :facepalm:
     
  10. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
  11. wyn10

    wyn10 L1: Registered

    Messages:
    46
    Positive Ratings:
    3
    I was thinking like this:

    [​IMG]



    Where you can walk into the water to get to the next level and vice versa. I appreciate the help though.
     
  12. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Just create a nodraw brush under your bridge, and texture the top face with your water texture. Bazing!
     
  13. Boylee

    aa Boylee pew pew pew

    Messages:
    1,068
    Positive Ratings:
    631
    Tell me you didn't carve that thing in the top-right viewport. Please.
     
  14. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    I was thinking about that as well, but it just looks like some jux-deposed octogons...
     
  15. wyn10

    wyn10 L1: Registered

    Messages:
    46
    Positive Ratings:
    3
    Nope.
     
  16. alecom

    alecom L8: Fancy Shmancy Member

    Messages:
    516
    Positive Ratings:
    120
    You should at least make it a func_detail though!