- Added 2 sniper balconies for both teams
- Rebuilt cubemaps
- Lightning optimisation
- General optimisation
- Small changes
Read the rest of this update entry...
Read the rest of this update entry...
- Added 2 sniper balconies for both teams
- Rebuilt cubemaps
- Lightning optimisation
- General optimisation
- Small changes
you are forgetting the volcano fragment, which while nullified by people dropping healthpacks is still rather effective.
but yes, water would help out the pyro's situation
Three Words/Lettersyeah, the only thing pyro can do that other classes cant is use water, while the SVF isnt great and is bettered by the Back Scratcher (i myself forgot about this) it does provide a slightly different play style of a kind of offensive support by helping to finish off running enemies. But medieval's problem (or maybe not dependant on how you look at it) is that demo kind of tops everything.
You played this map for 2 minutes! So you don't know that snipers have 3 different spawns. All you need to exit this spot is just change class, die or change loadout.One thing that you should never do is decide what part of a map a certain class spawns in, and even worse is to then lock that class to a small room being able to do absolutely nothing. Have players spawn all in the same room, nothing more, and most importantly, DON'T limit a class to one part of the map.
Nope. Killed myself as Sniper 5 times, spawned in the same spot.You played this map for 2 minutes! So you don't know that snipers have 3 different spawns. All you need to exit this spot is just change class, die or change loadout.
You're not suppose to be locked in this room. Will fix it.Nope. Killed myself as Sniper 5 times, spawned in the same spot.
Besides, point still stands. Don't restrict movement/lock someone up in a small room just because a person went a certain class. Just don't do that.
You're not suppose to be locked in this room. Will fix it.