Trough some trial and error i found and fixed the degenerate face, but as suspected it was not the issue. Any other reasons why vrad will not compile?
Here is the updated compile log.
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Espen\Desktop\jump_max 2\jump_max_v2.vmf"
Valve Software - vbsp.exe (Sep 30 2014)
6 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Espen\Desktop\jump_max 2\jump_max_v2.vmf
Patching WVT material: maps/jump_max_v2/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/jump_max_v2/swamp/brick/blendswampcobble001_wvt_patch
Patching WVT material: maps/jump_max_v2/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 26 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Espen\Desktop\jump_max 2\jump_max_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (428582 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1189 texinfos to 853
Reduced 75 texdatas to 57 (2032 bytes to 1314)
Writing C:\Users\Espen\Desktop\jump_max 2\jump_max_v2.bsp
6 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Espen\Desktop\jump_max 2\jump_max_v2"
Valve Software - vvis.exe (Sep 30 2014)
6 threads
reading c:\users\espen\desktop\jump_max 2\jump_max_v2.bsp
reading c:\users\espen\desktop\jump_max 2\jump_max_v2.prt
1677 portalclusters
4650 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (14)
Optimized: 352 visible clusters (0.14%)
Total clusters visible: 250069
Average clusters visible: 149
Building PAS...
Average clusters audible: 246
visdatasize:189725 compressed from 724464
writing c:\users\espen\desktop\jump_max 2\jump_max_v2.bsp
14 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Espen\Desktop\jump_max 2\jump_max_v2"
Valve Software - vrad.exe SSE (Sep 30 2014)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\espen\desktop\jump_max 2\jump_max_v2.bsp
Setting up ray-trace acceleration structure... Done (0.66 seconds)
11227 faces
17928840 square feet [2581752832.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
11227 patches before subdivision
557679 patches after subdivision
sun extent from map=0.087156
122 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (103)
BuildVisLeafs: 0...1...2...3...4...5...6...7..
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Espen\Desktop\jump_max 2\jump_max_v2.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\jump_max_v2.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "jump_max_v2" -steam