Lighting Bug

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L1: Registered
Mar 8, 2016
Hi!, so, i was working on my map, and i decided to throw some roof props, i aligned properly, but this happened, anyone know what did i do wrong or how to fix this?


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L6: Sharp Member
Dec 16, 2014
Most likely something to do with the skybox brushes 'everywhere'. It happened before on another thread. I guess you could fix that by spawning an info_target or info_lighting in a well-lit spot and setting the props' lighting origin to use that one entity's.

disable shadows on the props maybe
That would make them look self-illuminated and horrible.
Mar 23, 2013
Use static prop lighting and static prop polys when compiling with VRAD

what he said. If you want properly compiled lighting read this:

Only if it still looks weird, you should try disabling vertex lighting and use info_lighting solution.

Alternative way to light props would be using a lightmap on the prop.
Mind that this might raise file size quickly so don't use it too much
Mar 23, 2013
You should really read up the article I posted though. It will improve your overall lighting a lot.