Lighting Bug

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AdriaLOL

L1: Registered
Mar 8, 2016
39
Hi!, so, i was working on my map, and i decided to throw some roof props, i aligned properly, but this happened, anyone know what did i do wrong or how to fix this?
 

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MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
Most likely something to do with the skybox brushes 'everywhere'. It happened before on another thread. I guess you could fix that by spawning an info_target or info_lighting in a well-lit spot and setting the props' lighting origin to use that one entity's.


disable shadows on the props maybe
That would make them look self-illuminated and horrible.
 
Mar 23, 2013
1,015
Use static prop lighting and static prop polys when compiling with VRAD

what he said. If you want properly compiled lighting read this: http://www.nodraw.net/2010/12/lighting-compile-options/

Only if it still looks weird, you should try disabling vertex lighting and use info_lighting solution.

Alternative way to light props would be using a lightmap on the prop.
Mind that this might raise file size quickly so don't use it too much
 
Mar 23, 2013
1,015
You should really read up the article I posted though. It will improve your overall lighting a lot.