Lighting Bug

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AdriaLOL

L1: Registered
Mar 8, 2016
39
5
Hi!, so, i was working on my map, and i decided to throw some roof props, i aligned properly, but this happened, anyone know what did i do wrong or how to fix this?
 

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MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Most likely something to do with the skybox brushes 'everywhere'. It happened before on another thread. I guess you could fix that by spawning an info_target or info_lighting in a well-lit spot and setting the props' lighting origin to use that one entity's.


disable shadows on the props maybe
That would make them look self-illuminated and horrible.
 
Mar 23, 2013
1,013
347
Use static prop lighting and static prop polys when compiling with VRAD

what he said. If you want properly compiled lighting read this: http://www.nodraw.net/2010/12/lighting-compile-options/

Only if it still looks weird, you should try disabling vertex lighting and use info_lighting solution.

Alternative way to light props would be using a lightmap on the prop.
Mind that this might raise file size quickly so don't use it too much
 
Mar 23, 2013
1,013
347
You should really read up the article I posted though. It will improve your overall lighting a lot.