light_environment problem

Discussion in 'Mapping Questions & Discussion' started by WastedMeerkat, Sep 20, 2009.

  1. WastedMeerkat

    WastedMeerkat L3: Member

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    In order to get this amazing lighting, I need to make my light_environment brightness kinda pinkish.

    [​IMG]

    But that results in my BLU textures looking pinkish, too.

    [​IMG]

    How do I keep my amazing lighting while making my BLU textures not pinkish?
     
  2. Terr

    aa Terr Cranky Coder

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    Hrm. You could de-pinkify your light_environment, and place plain old point-source invisible "light" entities nearer the walls?

    Perhaps the best solution is to modify the rock textures themselves to be pinker.
     
  3. WastedMeerkat

    WastedMeerkat L3: Member

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    Oh well, I decided to go with a yellowish light_environment color instead, since it's neutral to blue and red, (yellow is the other primary color) and it doesn't look that bad, so I'll go with that.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Your rock is looking pretty pink there anyway :/

    There are a couple light_environment prefabs floating around, i'll try and find one for you. Alternatively, check out the recently released vmf's for Valve's official TF2 maps, or the decompiled maps available in the download section.

    edit: [ame="http://forums.tf2maps.net/showthread.php?p=46574"]Environment Gallery - No more decompiling of Valve's maps! - TF2Maps.net[/ame]
     
    Last edited: Sep 20, 2009
  5. Swordz

    Swordz L5: Dapper Member

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    Cubemaps?
     
  6. YM

    aa YM LVL100 YM

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    No, nothing related to cubemaps here - at all. Dont just randomly suggest bogus stuff if you've no idea :mellow:
     
  7. Psy

    aa Psy The Imp Queen

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    You could always try color correction instead.
     
  8. Terr

    aa Terr Cranky Coder

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    Psy: It'd still affect the BLU base just as much as the walls, right?